// ---- Created with 3Dmigoto v0.6.164 on Fri Nov  6 23:56:25 2026
cbuffer cb1 : register(b1)
{
  float4 cb1[4];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[41];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : TANGENT0,
  float4 v3 : TEXCOORD0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;


float4 s = StereoParams.Load(0);
float4 testeo = IniParams.Load(int2(90,0)); 

  r0.x = cb1[0].y;
  r0.y = cb1[1].y;
  r0.z = cb1[2].y;
  r1.xyw = cb1[3].xyz + -cb0[40].xyz;
  r0.w = r1.y;
  r2.xyz = v0.xyz;
  r2.w = 1;
  r0.x = dot(r0.xyzw, r2.xyzw);
  r0.xyzw = cb0[17].xyzw * r0.xxxx;
  r3.w = r1.x;
  r3.x = cb1[0].x;
  r3.y = cb1[1].x;
  r3.z = cb1[2].x;
  r3.x = dot(r3.xyzw, r2.xyzw);
  r0.xyzw = cb0[16].xyzw * r3.xxxx + r0.xyzw;
  r1.x = cb1[0].z;
  r1.y = cb1[1].z;
  r1.z = cb1[2].z;
  r1.x = dot(r1.xyzw, r2.xyzw);
  r0.xyzw = cb0[18].xyzw * r1.xxxx + r0.xyzw;
  o0.xyzw = cb0[19].xyzw + r0.xyzw;
  

  
  o1.xyzw = v3.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Fri Nov  6 23:56:25 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// NORMAL                   0   xyz         1     NONE   float
// TANGENT                  0   xyzw        2     NONE   float
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[41], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_input v0.xyz
dcl_input v3.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_temps 4
mov r0.x, cb1[0].y
mov r0.y, cb1[1].y
mov r0.z, cb1[2].y
add r1.xyw, -cb0[40].xyxz, cb1[3].xyxz
mov r0.w, r1.y
mov r2.xyz, v0.xyzx
mov r2.w, l(1.000000)
dp4 r0.x, r0.xyzw, r2.xyzw
mul r0.xyzw, r0.xxxx, cb0[17].xyzw
mov r3.w, r1.x
mov r3.x, cb1[0].x
mov r3.y, cb1[1].x
mov r3.z, cb1[2].x
dp4 r3.x, r3.xyzw, r2.xyzw
mad r0.xyzw, cb0[16].xyzw, r3.xxxx, r0.xyzw
mov r1.x, cb1[0].z
mov r1.y, cb1[1].z
mov r1.z, cb1[2].z
dp4 r1.x, r1.xyzw, r2.xyzw
mad r0.xyzw, cb0[18].xyzw, r1.xxxx, r0.xyzw
add o0.xyzw, r0.xyzw, cb0[19].xyzw
mov o1.xyzw, v3.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
