//shadows
// ---- Created with 3Dmigoto v1.3.7 on Fri May 18 17:16:41 2018
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerComparisonState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[25];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[22];
}

cbuffer cb13 : register(b13)
{
  float4 cb13[22];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float3 v4 : TEXCOORD3,
  float fov : TEXCOORD4,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
float fov1 = rsqrt(cb13[17].x * cb13[17].x * + cb13[18].x * cb13[18].x + cb13[19].x * cb13[19].x);

  r0.xyzw = t0.Sample(s1_s, v1.xy).xyzw;
  r0.z = 1 + -r0.x;
  r0.xy = v1.zw;
  r0.xyz = r0.xyz * float3(2,2,2) + float3(-1,-1,-1);

  r1.xyzw = cb0[11].xyzw * r0.yyyy;
  r1.xyzw = cb0[10].xyzw * r0.xxxx + r1.xyzw;
  r0.xyzw = cb0[12].xyzw * r0.zzzz + r1.xyzw;
  r0.xyzw = cb0[13].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;

float4 stereo = StereoParams.Load(0);
float4 testeo = IniParams.Load(int2(90,0));
//r0.x -= stereo.x * (-r0.z - stereo.y) * cb0[10].x;
r0.x -= stereo.x * (-r0.z - stereo.y) * fov1;

  r1.xyzw = cb0[19].xyzw * r0.yyyy;
  r1.xyzw = cb0[18].xyzw * r0.xxxx + r1.xyzw;
  r0.xyzw = cb0[20].xyzw * -r0.zzzz + r1.xyzw;
  r0.xyzw = cb0[21].xyzw + r0.xyzw;
  r1.xyz = -cb1[0].xyz + r0.xyz;
  r1.x = dot(r1.xyz, r1.xyz);
  r2.xyz = -cb1[1].xyz + r0.xyz;
  r1.y = dot(r2.xyz, r2.xyz);
  r2.xyz = -cb1[2].xyz + r0.xyz;
  r1.z = dot(r2.xyz, r2.xyz);
  r2.xyz = -cb1[3].xyz + r0.xyz;
  r1.w = dot(r2.xyz, r2.xyz);
  r1.xyzw = cmp(r1.xyzw < cb1[4].xyzw);
  r2.xyz = r1.xyz ? float3(-1,-1,-1) : float3(-0,-0,-0);
  r1.xyzw = r1.xyzw ? float4(1,1,1,1) : 0;
  r2.xyz = r1.yzw + r2.xyz;
  r1.yzw = max(float3(0,0,0), r2.xyz);
  r2.xyz = cb1[13].xyz * r0.yyy;
  r2.xyz = cb1[12].xyz * r0.xxx + r2.xyz;
  r2.xyz = cb1[14].xyz * r0.zzz + r2.xyz;
  r2.xyz = cb1[15].xyz * r0.www + r2.xyz;
  r2.xyz = r2.xyz * r1.yyy;
  r3.xyz = cb1[9].xyz * r0.yyy;
  r3.xyz = cb1[8].xyz * r0.xxx + r3.xyz;
  r3.xyz = cb1[10].xyz * r0.zzz + r3.xyz;
  r3.xyz = cb1[11].xyz * r0.www + r3.xyz;
  r2.xyz = r3.xyz * r1.xxx + r2.xyz;
  r1.x = dot(r1.xyzw, float4(1,1,1,1));
  r3.xyz = cb1[17].xyz * r0.yyy;
  r3.xyz = cb1[16].xyz * r0.xxx + r3.xyz;
  r3.xyz = cb1[18].xyz * r0.zzz + r3.xyz;
  r3.xyz = cb1[19].xyz * r0.www + r3.xyz;
  r2.xyz = r3.xyz * r1.zzz + r2.xyz;
  r3.xyz = cb1[21].xyz * r0.yyy;
  r3.xyz = cb1[20].xyz * r0.xxx + r3.xyz;
  r0.xyz = cb1[22].xyz * r0.zzz + r3.xyz;
  r0.xyz = cb1[23].xyz * r0.www + r0.xyz;
  r0.xyz = r0.xyz * r1.www + r2.xyz;
  r0.z = r0.z + -r1.x;
  r0.z = 1 + r0.z;
  r0.x = t1.SampleCmpLevelZero(s0_s, r0.xy, r0.z).x;
  r0.y = 1 + -cb1[24].x;
  o0.xyzw = r0.xxxx * r0.yyyy + cb1[24].xxxx;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.7 on Fri May 18 17:16:41 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float
// TEXCOORD                 2   xyz         3     NONE   float
// TEXCOORD                 3   xyz         4     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[22], immediateIndexed
dcl_constantbuffer cb1[25], immediateIndexed
dcl_sampler s0, mode_comparison
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
dcl_temps 4
sample r0.xyzw, v1.xyxx, t0.xyzw, s1
add r0.z, -r0.x, l(1.000000)
mov r0.xy, v1.zwzz
mad r0.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r1.xyzw, r0.yyyy, cb0[11].xyzw
mad r1.xyzw, cb0[10].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb0[12].xyzw, r0.zzzz, r1.xyzw
add r0.xyzw, r0.xyzw, cb0[13].xyzw
div r0.xyz, r0.xyzx, r0.wwww

mul r1.xyzw, r0.yyyy, cb0[19].xyzw
mad r1.xyzw, cb0[18].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb0[20].xyzw, -r0.zzzz, r1.xyzw
add r0.xyzw, r0.xyzw, cb0[21].xyzw
add r1.xyz, r0.xyzx, -cb1[0].xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r2.xyz, r0.xyzx, -cb1[1].xyzx
dp3 r1.y, r2.xyzx, r2.xyzx
add r2.xyz, r0.xyzx, -cb1[2].xyzx
dp3 r1.z, r2.xyzx, r2.xyzx
add r2.xyz, r0.xyzx, -cb1[3].xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
lt r1.xyzw, r1.xyzw, cb1[4].xyzw
movc r2.xyz, r1.xyzx, l(-1.000000,-1.000000,-1.000000,0), l(-0.000000,-0.000000,-0.000000,0)
and r1.xyzw, r1.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
add r2.xyz, r2.xyzx, r1.yzwy
max r1.yzw, r2.xxyz, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r2.xyz, r0.yyyy, cb1[13].xyzx
mad r2.xyz, cb1[12].xyzx, r0.xxxx, r2.xyzx
mad r2.xyz, cb1[14].xyzx, r0.zzzz, r2.xyzx
mad r2.xyz, cb1[15].xyzx, r0.wwww, r2.xyzx
mul r2.xyz, r1.yyyy, r2.xyzx
mul r3.xyz, r0.yyyy, cb1[9].xyzx
mad r3.xyz, cb1[8].xyzx, r0.xxxx, r3.xyzx
mad r3.xyz, cb1[10].xyzx, r0.zzzz, r3.xyzx
mad r3.xyz, cb1[11].xyzx, r0.wwww, r3.xyzx
mad r2.xyz, r3.xyzx, r1.xxxx, r2.xyzx
dp4 r1.x, r1.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mul r3.xyz, r0.yyyy, cb1[17].xyzx
mad r3.xyz, cb1[16].xyzx, r0.xxxx, r3.xyzx
mad r3.xyz, cb1[18].xyzx, r0.zzzz, r3.xyzx
mad r3.xyz, cb1[19].xyzx, r0.wwww, r3.xyzx
mad r2.xyz, r3.xyzx, r1.zzzz, r2.xyzx
mul r3.xyz, r0.yyyy, cb1[21].xyzx
mad r3.xyz, cb1[20].xyzx, r0.xxxx, r3.xyzx
mad r0.xyz, cb1[22].xyzx, r0.zzzz, r3.xyzx
mad r0.xyz, cb1[23].xyzx, r0.wwww, r0.xyzx
mad r0.xyz, r0.xyzx, r1.wwww, r2.xyzx
add r0.z, -r1.x, r0.z
add r0.z, r0.z, l(1.000000)
sample_c_lz r0.x, r0.xyxx, t1.xxxx, s0, r0.z
add r0.y, -cb1[24].x, l(1.000000)
mad o0.xyzw, r0.xxxx, r0.yyyy, cb1[24].xxxx
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
