//water
// ---- Created with 3Dmigoto v1.3.7 on Fri May 18 17:48:06 2018
cbuffer cb2 : register(b2)
{
  float4 cb2[21];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[7];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[6];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : TANGENT0,
  float2 v3 : TEXCOORD0,
  out float4 o0 : SV_POSITION0,
  out float2 o1 : TEXCOORD0,
  out float p1 : TEXCOORD7,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4,
  out float4 o6 : TEXCOORD5,
  out float4 o7 : TEXCOORD6)
{
  float4 r0,r1,r2,r3,r4,r20;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = cb1[1].xyzw * v0.yyyy;
  r0.xyzw = cb1[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb1[2].xyzw * v0.zzzz + r0.xyzw;
  r1.xyzw = cb1[3].xyzw + r0.xyzw;
  o2.xyzw = cb1[3].xyzw * v0.wwww + r0.xyzw;
  r0.xyzw = cb2[18].xyzw * r1.yyyy;
  r0.xyzw = cb2[17].xyzw * r1.xxxx + r0.xyzw;
  r0.xyzw = cb2[19].xyzw * r1.zzzz + r0.xyzw;
  r0.xyzw = cb2[20].xyzw * r1.wwww + r0.xyzw;
  o0.xyzw = r0.xyzw;
r20.xyzw = r0.xyzw;
float4 stereo = StereoParams.Load(0);
r20.x += stereo.x*(r20.w - stereo.y);

  o1.xy = v3.xy;
  p1.x = r0.z;
  r2.x = dot(v1.xyz, cb1[4].xyz);
  r2.y = dot(v1.xyz, cb1[5].xyz);
  r2.z = dot(v1.xyz, cb1[6].xyz);
  r2.w = dot(r2.xyz, r2.xyz);
  r2.w = rsqrt(r2.w);
  r2.xyz = r2.xyz * r2.www;
  o3.xyz = r2.xyz;
  r3.xyz = cb1[1].xyz * v2.yyy;
  r3.xyz = cb1[0].xyz * v2.xxx + r3.xyz;
  r3.xyz = cb1[2].xyz * v2.zzz + r3.xyz;
  r2.w = dot(r3.xyz, r3.xyz);
  r2.w = rsqrt(r2.w);
  r3.xyz = r3.xyz * r2.www;
  o4.xyz = r3.xyz;
  r4.xyz = r3.yzx * r2.zxy;
  r2.xyz = r2.yzx * r3.zxy + -r4.xyz;
  r2.xyz = v2.www * r2.xyz;
  r2.w = dot(r2.xyz, r2.xyz);
  r2.w = rsqrt(r2.w);
  o5.xyz = r2.xyz * r2.www;
  o6.xyzw = r0.xyzw;
  r0.z = cb2[10].z * r1.y;
  r0.z = cb2[9].z * r1.x + r0.z;
  r0.z = cb2[11].z * r1.z + r0.z;
  r0.z = cb2[12].z * r1.w + r0.z;
  o7.z = -r0.z;
  r0.y = cb0[5].x * r0.y;
r0.x = r20.x;
  r1.xzw = float3(0.5,0.5,0.5) * r0.xwy;
  o7.w = r0.w;
  o7.xy = r1.xw + r1.zz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.7 on Fri May 18 17:48:06 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TANGENT                  0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xy          3     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 7     z         1     NONE   float     z
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[6], immediateIndexed
dcl_constantbuffer cb1[7], immediateIndexed
dcl_constantbuffer cb2[21], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.z
dcl_output o2.xyzw
dcl_output o3.xyz
dcl_output o4.xyz
dcl_output o5.xyz
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_temps 5
mul r0.xyzw, v0.yyyy, cb1[1].xyzw
mad r0.xyzw, cb1[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb1[2].xyzw, v0.zzzz, r0.xyzw
add r1.xyzw, r0.xyzw, cb1[3].xyzw
mad o2.xyzw, cb1[3].xyzw, v0.wwww, r0.xyzw
mul r0.xyzw, r1.yyyy, cb2[18].xyzw
mad r0.xyzw, cb2[17].xyzw, r1.xxxx, r0.xyzw
mad r0.xyzw, cb2[19].xyzw, r1.zzzz, r0.xyzw
mad r0.xyzw, cb2[20].xyzw, r1.wwww, r0.xyzw
mov o0.xyzw, r0.xyzw
mov o1.xy, v3.xyxx
mov o1.z, r0.z
dp3 r2.x, v1.xyzx, cb1[4].xyzx
dp3 r2.y, v1.xyzx, cb1[5].xyzx
dp3 r2.z, v1.xyzx, cb1[6].xyzx
dp3 r2.w, r2.xyzx, r2.xyzx
rsq r2.w, r2.w
mul r2.xyz, r2.wwww, r2.xyzx
mov o3.xyz, r2.xyzx
mul r3.xyz, v2.yyyy, cb1[1].xyzx
mad r3.xyz, cb1[0].xyzx, v2.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xyzx, v2.zzzz, r3.xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, r3.xyzx
mov o4.xyz, r3.xyzx
mul r4.xyz, r2.zxyz, r3.yzxy
mad r2.xyz, r2.yzxy, r3.zxyz, -r4.xyzx
mul r2.xyz, r2.xyzx, v2.wwww
dp3 r2.w, r2.xyzx, r2.xyzx
rsq r2.w, r2.w
mul o5.xyz, r2.wwww, r2.xyzx
mov o6.xyzw, r0.xyzw
mul r0.z, r1.y, cb2[10].z
mad r0.z, cb2[9].z, r1.x, r0.z
mad r0.z, cb2[11].z, r1.z, r0.z
mad r0.z, cb2[12].z, r1.w, r0.z
mov o7.z, -r0.z
mul r0.y, r0.y, cb0[5].x
mul r1.xzw, r0.xxwy, l(0.500000, 0.000000, 0.500000, 0.500000)
mov o7.w, r0.w
add o7.xy, r1.zzzz, r1.xwxx
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
