//shadows
//PS for VS 2917d6a2498642c6
// ---- Created with 3Dmigoto v1.2.67 on Sun Dec 24 23:40:32 2017
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerComparisonState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[25];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[22];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[4];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float3 v4 : TEXCOORD3,
  out float4 o0 : SV_Target0,
float4 v5 : TEXCOORD4)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = t0.Sample(s0_s, v1.xy).xyzw;
  r0.z = 1 + -r0.x;
  r0.xy = v1.zw;
  r0.xyz = r0.xyz * float3(2,2,2) + float3(-1,-1,-1);

//inv projection matrix
  r1.xyzw = cb1[11].xyzw * r0.yyyy;
  r1.xyzw = cb1[10].xyzw * r0.xxxx + r1.xyzw;
  r0.xyzw = cb1[12].xyzw * r0.zzzz + r1.xyzw;
  r0.xyzw = cb1[13].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;

float4 stereo = StereoParams.Load(0);
r0.x -= stereo.x * (-r0.z - stereo.y) / cb1[10].x;

  r1.xyzw = cb1[19].xyzw * r0.yyyy;
  r1.xyzw = cb1[18].xyzw * r0.xxxx + r1.xyzw;
  r0.xyzw = cb1[20].xyzw * -r0.zzzz + r1.xyzw;
  r0.xyzw = cb1[21].xyzw + r0.xyzw;
  r1.xyz = -cb2[0].xyz + r0.xyz;
  r1.x = dot(r1.xyz, r1.xyz);
  r2.xyz = -cb2[1].xyz + r0.xyz;
  r1.y = dot(r2.xyz, r2.xyz);
  r2.xyz = -cb2[2].xyz + r0.xyz;
  r1.z = dot(r2.xyz, r2.xyz);
  r2.xyz = -cb2[3].xyz + r0.xyz;
  r1.w = dot(r2.xyz, r2.xyz);
  r1.xyzw = cmp(r1.xyzw < cb2[4].xyzw);
  r2.xyz = r1.xyz ? float3(-1,-1,-1) : float3(-0,-0,-0);
  r1.xyzw = r1.xyzw ? float4(1,1,1,1) : 0;
  r2.xyz = r1.yzw + r2.xyz;
  r1.yzw = max(float3(0,0,0), r2.xyz);
  r2.xyz = cb2[13].xyz * r0.yyy;
  r2.xyz = cb2[12].xyz * r0.xxx + r2.xyz;
  r2.xyz = cb2[14].xyz * r0.zzz + r2.xyz;
  r2.xyz = cb2[15].xyz * r0.www + r2.xyz;
  r2.xyz = r2.xyz * r1.yyy;
  r3.xyz = cb2[9].xyz * r0.yyy;
  r3.xyz = cb2[8].xyz * r0.xxx + r3.xyz;
  r3.xyz = cb2[10].xyz * r0.zzz + r3.xyz;
  r3.xyz = cb2[11].xyz * r0.www + r3.xyz;
  r2.xyz = r3.xyz * r1.xxx + r2.xyz;
  r1.x = dot(r1.xyzw, float4(1,1,1,1));
  r3.xyz = cb2[17].xyz * r0.yyy;
  r3.xyz = cb2[16].xyz * r0.xxx + r3.xyz;
  r3.xyz = cb2[18].xyz * r0.zzz + r3.xyz;
  r3.xyz = cb2[19].xyz * r0.www + r3.xyz;
  r2.xyz = r3.xyz * r1.zzz + r2.xyz;
  r3.xyz = cb2[21].xyz * r0.yyy;
  r3.xyz = cb2[20].xyz * r0.xxx + r3.xyz;
  r0.xyz = cb2[22].xyz * r0.zzz + r3.xyz;
  r0.xyz = cb2[23].xyz * r0.www + r0.xyz;
  r0.xyz = r0.xyz * r1.www + r2.xyz;
  r0.xy = r0.xy * cb0[3].zw + float2(0.5,0.5);
  r0.z = r0.z + -r1.x;
  r0.z = 1 + r0.z;
  r1.xy = frac(r0.xy);
  r0.xy = floor(r0.xy);
  r0.xy = float2(-0.5,-0.5) + r0.xy;
  r1.zw = -r1.xy * float2(3,3) + float2(4,4);
  r0.w = 3 * r1.x;
  r2.xz = r0.ww * float2(-1,1) + float2(4,1);
  r2.y = 7;
  r3.xyz = r2.xyz * r1.www;
  r4.xy = -r1.xy * float2(2,2) + float2(3,3);
  r1.zw = r4.xy / r1.zw;
  r4.xy = float2(-2,-2) + r1.zw;
  r5.z = r4.y;
  r1.zw = r1.xy * float2(3,3) + float2(1,1);
  r6.xy = r1.xy / r1.zw;
  r7.xyz = r2.xyz * r1.www;
  r1.zw = float2(7,7) * r2.xz;
  r1.xy = float2(3,3) + r1.xy;
  r5.xy = cb0[3].xy * r1.xy;
  r1.xy = float2(2,2) + r6.xy;
  r5.w = r1.y;
  r4.w = r1.x;
  r2.xz = cb0[3].yy;
  r2.y = 0.142857149;
  r2.xyz = r5.zyw * r2.xyz;
  r4.z = r5.x;
  r5.w = r2.x;
  r6.xz = cb0[3].xx;
  r6.y = 0.142857149;
  r5.xyz = r6.yxz * r4.zxw;
  r4.xyzw = r0.xyxy * cb0[3].xyxy + r5.ywxw;
  r1.xy = r0.xy * cb0[3].xy + r5.zw;
  r0.w = t1.SampleCmpLevelZero(s1_s, r1.xy, r0.z).x;
  r1.x = t1.SampleCmpLevelZero(s1_s, r4.xy, r0.z).x;
  r1.y = t1.SampleCmpLevelZero(s1_s, r4.zw, r0.z).x;
  r1.y = r3.y * r1.y;
  r1.x = r3.x * r1.x + r1.y;
  r0.w = r3.z * r0.w + r1.x;
  r2.w = r5.y;
  r3.xyzw = r0.xyxy * cb0[3].xyxy + r2.wywz;
  r5.yw = r2.yz;
  r1.x = t1.SampleCmpLevelZero(s1_s, r3.xy, r0.z).x;
  r1.y = t1.SampleCmpLevelZero(s1_s, r3.zw, r0.z).x;
  r0.w = r1.z * r1.x + r0.w;
  r2.xyzw = r0.xyxy * cb0[3].xyxy + r5.xyzy;
  r3.xyzw = r0.xyxy * cb0[3].xyxy + r5.xwzw;
  r0.x = t1.SampleCmpLevelZero(s1_s, r2.xy, r0.z).x;
  r0.y = t1.SampleCmpLevelZero(s1_s, r2.zw, r0.z).x;
  r0.x = r0.x * 49 + r0.w;
  r0.x = r1.w * r0.y + r0.x;
  r0.x = r7.x * r1.y + r0.x;
  r0.y = t1.SampleCmpLevelZero(s1_s, r3.xy, r0.z).x;
  r0.z = t1.SampleCmpLevelZero(s1_s, r3.zw, r0.z).x;
  r0.x = r7.y * r0.y + r0.x;
  r0.x = r7.z * r0.z + r0.x;
  r0.x = 0.0069444445 * r0.x;
  r0.y = 1 + -cb2[24].x;
  o0.xyzw = r0.xxxx * r0.yyyy + cb2[24].xxxx;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.67 on Sun Dec 24 23:40:32 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float       
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float       
// TEXCOORD                 2   xyz         3     NONE   float       
// TEXCOORD                 3   xyz         4     NONE   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[4], immediateIndexed
dcl_constantbuffer cb1[22], immediateIndexed
dcl_constantbuffer cb2[25], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
dcl_temps 8
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
add r0.z, -r0.x, l(1.000000)
mov r0.xy, v1.zwzz
mad r0.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r1.xyzw, r0.yyyy, cb1[11].xyzw
mad r1.xyzw, cb1[10].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb1[12].xyzw, r0.zzzz, r1.xyzw
add r0.xyzw, r0.xyzw, cb1[13].xyzw
div r0.xyz, r0.xyzx, r0.wwww
mul r1.xyzw, r0.yyyy, cb1[19].xyzw
mad r1.xyzw, cb1[18].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb1[20].xyzw, -r0.zzzz, r1.xyzw
add r0.xyzw, r0.xyzw, cb1[21].xyzw
add r1.xyz, r0.xyzx, -cb2[0].xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r2.xyz, r0.xyzx, -cb2[1].xyzx
dp3 r1.y, r2.xyzx, r2.xyzx
add r2.xyz, r0.xyzx, -cb2[2].xyzx
dp3 r1.z, r2.xyzx, r2.xyzx
add r2.xyz, r0.xyzx, -cb2[3].xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
lt r1.xyzw, r1.xyzw, cb2[4].xyzw
movc r2.xyz, r1.xyzx, l(-1.000000,-1.000000,-1.000000,0), l(-0.000000,-0.000000,-0.000000,0)
and r1.xyzw, r1.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
add r2.xyz, r2.xyzx, r1.yzwy
max r1.yzw, r2.xxyz, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r2.xyz, r0.yyyy, cb2[13].xyzx
mad r2.xyz, cb2[12].xyzx, r0.xxxx, r2.xyzx
mad r2.xyz, cb2[14].xyzx, r0.zzzz, r2.xyzx
mad r2.xyz, cb2[15].xyzx, r0.wwww, r2.xyzx
mul r2.xyz, r1.yyyy, r2.xyzx
mul r3.xyz, r0.yyyy, cb2[9].xyzx
mad r3.xyz, cb2[8].xyzx, r0.xxxx, r3.xyzx
mad r3.xyz, cb2[10].xyzx, r0.zzzz, r3.xyzx
mad r3.xyz, cb2[11].xyzx, r0.wwww, r3.xyzx
mad r2.xyz, r3.xyzx, r1.xxxx, r2.xyzx
dp4 r1.x, r1.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mul r3.xyz, r0.yyyy, cb2[17].xyzx
mad r3.xyz, cb2[16].xyzx, r0.xxxx, r3.xyzx
mad r3.xyz, cb2[18].xyzx, r0.zzzz, r3.xyzx
mad r3.xyz, cb2[19].xyzx, r0.wwww, r3.xyzx
mad r2.xyz, r3.xyzx, r1.zzzz, r2.xyzx
mul r3.xyz, r0.yyyy, cb2[21].xyzx
mad r3.xyz, cb2[20].xyzx, r0.xxxx, r3.xyzx
mad r0.xyz, cb2[22].xyzx, r0.zzzz, r3.xyzx
mad r0.xyz, cb2[23].xyzx, r0.wwww, r0.xyzx
mad r0.xyz, r0.xyzx, r1.wwww, r2.xyzx
mad r0.xy, r0.xyxx, cb0[3].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
add r0.z, -r1.x, r0.z
add r0.z, r0.z, l(1.000000)
frc r1.xy, r0.xyxx
round_ni r0.xy, r0.xyxx
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mad r1.zw, -r1.xxxy, l(0.000000, 0.000000, 3.000000, 3.000000), l(0.000000, 0.000000, 4.000000, 4.000000)
mul r0.w, r1.x, l(3.000000)
mad r2.xz, r0.wwww, l(-1.000000, 0.000000, 1.000000, 0.000000), l(4.000000, 0.000000, 1.000000, 0.000000)
mov r2.y, l(7.000000)
mul r3.xyz, r1.wwww, r2.xyzx
mad r4.xy, -r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(3.000000, 3.000000, 0.000000, 0.000000)
div r1.zw, r4.xxxy, r1.zzzw
add r4.xy, r1.zwzz, l(-2.000000, -2.000000, 0.000000, 0.000000)
mov r5.z, r4.y
mad r1.zw, r1.xxxy, l(0.000000, 0.000000, 3.000000, 3.000000), l(0.000000, 0.000000, 1.000000, 1.000000)
div r6.xy, r1.xyxx, r1.zwzz
mul r7.xyz, r1.wwww, r2.xyzx
mul r1.zw, r2.xxxz, l(0.000000, 0.000000, 7.000000, 7.000000)
add r1.xy, r1.xyxx, l(3.000000, 3.000000, 0.000000, 0.000000)
mul r5.xy, r1.xyxx, cb0[3].xyxx
add r1.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000)
mov r5.w, r1.y
mov r4.w, r1.x
mov r2.xz, cb0[3].yyyy
mov r2.y, l(0.142857149)
mul r2.xyz, r2.xyzx, r5.zywz
mov r4.z, r5.x
mov r5.w, r2.x
mov r6.xz, cb0[3].xxxx
mov r6.y, l(0.142857149)
mul r5.xyz, r4.zxwz, r6.yxzy
mad r4.xyzw, r0.xyxy, cb0[3].xyxy, r5.ywxw
mad r1.xy, r0.xyxx, cb0[3].xyxx, r5.zwzz
sample_c_lz r0.w, r1.xyxx, t1.xxxx, s1, r0.z
sample_c_lz r1.x, r4.xyxx, t1.xxxx, s1, r0.z
sample_c_lz r1.y, r4.zwzz, t1.xxxx, s1, r0.z
mul r1.y, r1.y, r3.y
mad r1.x, r3.x, r1.x, r1.y
mad r0.w, r3.z, r0.w, r1.x
mov r2.w, r5.y
mad r3.xyzw, r0.xyxy, cb0[3].xyxy, r2.wywz
mov r5.yw, r2.yyyz
sample_c_lz r1.x, r3.xyxx, t1.xxxx, s1, r0.z
sample_c_lz r1.y, r3.zwzz, t1.xxxx, s1, r0.z
mad r0.w, r1.z, r1.x, r0.w
mad r2.xyzw, r0.xyxy, cb0[3].xyxy, r5.xyzy
mad r3.xyzw, r0.xyxy, cb0[3].xyxy, r5.xwzw
sample_c_lz r0.x, r2.xyxx, t1.xxxx, s1, r0.z
sample_c_lz r0.y, r2.zwzz, t1.xxxx, s1, r0.z
mad r0.x, r0.x, l(49.000000), r0.w
mad r0.x, r1.w, r0.y, r0.x
mad r0.x, r7.x, r1.y, r0.x
sample_c_lz r0.y, r3.xyxx, t1.xxxx, s1, r0.z
sample_c_lz r0.z, r3.zwzz, t1.xxxx, s1, r0.z
mad r0.x, r7.y, r0.y, r0.x
mad r0.x, r7.z, r0.z, r0.x
mul r0.x, r0.x, l(0.00694444450)
add r0.y, -cb2[24].x, l(1.000000)
mad o0.xyzw, r0.xxxx, r0.yyyy, cb2[24].xxxx
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
