// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.7.11 on Tue Nov  3 00:19:47 2026
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[25];                    // Offset:    0 Size:   400
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[22];                    // Offset:    0 Size:   352
//
// }
//
// cbuffer cb13
// {
//
//   float4 cb13[22];                   // Offset:    0 Size:   352
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                            sampler_c      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb13                              cbuffer      NA          NA   13        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float
// TEXCOORD                 2   xyzw        3     NONE   float
// TEXCOORD                 3   xyz         4     NONE   float
// TEXCOORD                 4      w        4     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB1[25], immediateIndexed
dcl_constantbuffer CB0[22], immediateIndexed
dcl_constantbuffer CB13[20], immediateIndexed
dcl_sampler s0, mode_comparison
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
dcl_temps 4
mul r0.x, cb13[17].x, cb13[17].x
mul r0.y, cb13[18].x, cb13[18].x
mul r0.z, cb13[19].x, cb13[19].x
mad r0.x, r0.y, r0.x, r0.z
rsq r0.x, r0.x
sample r1.xyzw, v1.xyxx, t0.xyzw, s1
add r1.z, -r1.x, l(1.000000)
mov r1.xy, v1.zwzz
mad r0.yzw, r1.xxyz, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
mul r1.xyzw, r0.zzzz, cb0[11].xyzw
mad r1.xyzw, cb0[10].xyzw, r0.yyyy, r1.xyzw
mad r1.xyzw, cb0[12].xyzw, r0.wwww, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[13].xyzw
div r0.yzw, r1.xxyz, r1.wwww
ld r1.xyzw, l(0, 0, 0, 0), t125.xyzw
add r1.y, -r0.w, -r1.y
mul r1.x, r1.y, r1.x
mad r0.x, -r1.x, r0.x, r0.y
mul r1.xyzw, r0.zzzz, cb0[19].xyzw
mad r1.xyzw, cb0[18].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb0[20].xyzw, -r0.wwww, r1.xyzw
add r0.xyzw, r0.xyzw, cb0[21].xyzw
add r1.xyz, r0.xyzx, -cb1[0].xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r2.xyz, r0.xyzx, -cb1[1].xyzx
dp3 r1.y, r2.xyzx, r2.xyzx
add r2.xyz, r0.xyzx, -cb1[2].xyzx
dp3 r1.z, r2.xyzx, r2.xyzx
add r2.xyz, r0.xyzx, -cb1[3].xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
lt r1.xyzw, r1.xyzw, cb1[4].xyzw
and r2.xyz, r1.xyzx, l(0xbf800000, 0xbf800000, 0xbf800000, 0)
and r1.xyzw, r1.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
add r2.xyz, r2.xyzx, r1.yzwy
max r1.yzw, r2.xxyz, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r2.xyz, r0.yyyy, cb1[13].xyzx
mad r2.xyz, cb1[12].xyzx, r0.xxxx, r2.xyzx
mad r2.xyz, cb1[14].xyzx, r0.zzzz, r2.xyzx
mad r2.xyz, cb1[15].xyzx, r0.wwww, r2.xyzx
mul r2.xyz, r1.yyyy, r2.xyzx
mul r3.xyz, r0.yyyy, cb1[9].xyzx
mad r3.xyz, cb1[8].xyzx, r0.xxxx, r3.xyzx
mad r3.xyz, cb1[10].xyzx, r0.zzzz, r3.xyzx
mad r3.xyz, cb1[11].xyzx, r0.wwww, r3.xyzx
mad r2.xyz, r3.xyzx, r1.xxxx, r2.xyzx
dp4 r1.x, r1.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mul r3.xyz, r0.yyyy, cb1[17].xyzx
mad r3.xyz, cb1[16].xyzx, r0.xxxx, r3.xyzx
mad r3.xyz, cb1[18].xyzx, r0.zzzz, r3.xyzx
mad r3.xyz, cb1[19].xyzx, r0.wwww, r3.xyzx
mad r2.xyz, r3.xyzx, r1.zzzz, r2.xyzx
mul r3.xyz, r0.yyyy, cb1[21].xyzx
mad r3.xyz, cb1[20].xyzx, r0.xxxx, r3.xyzx
mad r0.xyz, cb1[22].xyzx, r0.zzzz, r3.xyzx
mad r0.xyz, cb1[23].xyzx, r0.wwww, r0.xyzx
mad r0.xyz, r0.xyzx, r1.wwww, r2.xyzx
add r0.z, -r1.x, r0.z
add r0.z, r0.z, l(1.000000)
sample_c_lz r0.x, r0.xyxx, t1.xxxx, s0, r0.z
add r0.y, -cb1[24].x, l(1.000000)
mad o0.xyzw, r0.xxxx, r0.yyyy, cb1[24].xxxx
ret
// Approximately 62 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.7.11 on Tue Nov  3 00:19:47 2026
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[25] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[22] : packoffset(c0);
// }
//
// cbuffer cb13 : register(b13)
// {
//   float4 cb13[22] : packoffset(c0);
// }
//
// SamplerState s1_s_s : register(s1);
// SamplerComparisonState s0_s_s : register(s0);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   float4 v2 : TEXCOORD1,
//   float4 v3 : TEXCOORD2,
//   float3 v4 : TEXCOORD3,
//   float w4 : TEXCOORD4,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = cb13[17].x * cb13[17].x;
//   r0.y = cb13[18].x * cb13[18].x;
//   r0.z = cb13[19].x * cb13[19].x;
//   r0.x = r0.y * r0.x + r0.z;
//   r0.x = rsqrt(r0.x);
//   r1.xyzw = t0.Sample(s1_s_s, v1.xy).xyzw;
//   r1.z = 1 + -r1.x;
//   r1.xy = v1.zw;
//   r0.yzw = r1.xyz * float3(2,2,2) + float3(-1,-1,-1);
//   r1.xyzw = cb0[11].xyzw * r0.zzzz;
//   r1.xyzw = cb0[10].xyzw * r0.yyyy + r1.xyzw;
//   r1.xyzw = cb0[12].xyzw * r0.wwww + r1.xyzw;
//   r1.xyzw = cb0[13].xyzw + r1.xyzw;
//   r0.yzw = r1.xyz / r1.www;
//   r1.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r1.y = -r1.y + -r0.w;
//   r1.x = r1.x * r1.y;
//   r0.x = -r1.x * r0.x + r0.y;
//   r1.xyzw = cb0[19].xyzw * r0.zzzz;
//   r1.xyzw = cb0[18].xyzw * r0.xxxx + r1.xyzw;
//   r0.xyzw = cb0[20].xyzw * -r0.wwww + r1.xyzw;
//   r0.xyzw = cb0[21].xyzw + r0.xyzw;
//   r1.xyz = -cb1[0].xyz + r0.xyz;
//   r1.x = dot(r1.xyz, r1.xyz);
//   r2.xyz = -cb1[1].xyz + r0.xyz;
//   r1.y = dot(r2.xyz, r2.xyz);
//   r2.xyz = -cb1[2].xyz + r0.xyz;
//   r1.z = dot(r2.xyz, r2.xyz);
//   r2.xyz = -cb1[3].xyz + r0.xyz;
//   r1.w = dot(r2.xyz, r2.xyz);
//   r1.xyzw = cmp(r1.xyzw < cb1[4].xyzw);
//   r2.xyz = r1.xyz ? float3(-1,-1,-1) : 0;
//   r1.xyzw = r1.xyzw ? float4(1,1,1,1) : 0;
//   r2.xyz = r1.yzw + r2.xyz;
//   r1.yzw = max(float3(0,0,0), r2.xyz);
//   r2.xyz = cb1[13].xyz * r0.yyy;
//   r2.xyz = cb1[12].xyz * r0.xxx + r2.xyz;
//   r2.xyz = cb1[14].xyz * r0.zzz + r2.xyz;
//   r2.xyz = cb1[15].xyz * r0.www + r2.xyz;
//   r2.xyz = r2.xyz * r1.yyy;
//   r3.xyz = cb1[9].xyz * r0.yyy;
//   r3.xyz = cb1[8].xyz * r0.xxx + r3.xyz;
//   r3.xyz = cb1[10].xyz * r0.zzz + r3.xyz;
//   r3.xyz = cb1[11].xyz * r0.www + r3.xyz;
//   r2.xyz = r3.xyz * r1.xxx + r2.xyz;
//   r1.x = dot(r1.xyzw, float4(1,1,1,1));
//   r3.xyz = cb1[17].xyz * r0.yyy;
//   r3.xyz = cb1[16].xyz * r0.xxx + r3.xyz;
//   r3.xyz = cb1[18].xyz * r0.zzz + r3.xyz;
//   r3.xyz = cb1[19].xyz * r0.www + r3.xyz;
//   r2.xyz = r3.xyz * r1.zzz + r2.xyz;
//   r3.xyz = cb1[21].xyz * r0.yyy;
//   r3.xyz = cb1[20].xyz * r0.xxx + r3.xyz;
//   r0.xyz = cb1[22].xyz * r0.zzz + r3.xyz;
//   r0.xyz = cb1[23].xyz * r0.www + r0.xyz;
//   r0.xyz = r0.xyz * r1.www + r2.xyz;
//   r0.z = r0.z + -r1.x;
//   r0.z = 1 + r0.z;
//   r0.x = t1.SampleCmpLevelZero(s0_s_s, r0.xy, r0.z).x;
//   r0.y = 1 + -cb1[24].x;
//   o0.xyzw = r0.xxxx * r0.yyyy + cb1[24].xxxx;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
