// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.7.11 on Tue Nov  3 00:19:47 2026
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[21];                    // Offset:    0 Size:   336
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[4];                     // Offset:    0 Size:    64
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[6];                     // Offset:    0 Size:    96
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[9];                     // Offset:    0 Size:   144
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// NORMAL                   0   xyz         1     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 5   xyzw        3     NONE   float   x
// P                        0   x           4  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o4.x, rendertarget_array_index
dcl_constantbuffer CB3[21], immediateIndexed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB0[3], immediateIndexed
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyz
dcl_input v1.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyz
dcl_output o3.x
dcl_temps 10
ld_indexable(buffer)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o4.x, r9.z
mul r0.xyzw, v0.yyyy, cb2[1].xyzw
mad r0.xyzw, cb2[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb2[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb2[3].xyzw
mul r1.xyzw, r0.yyyy, cb3[18].xyzw
mad r1.xyzw, cb3[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb3[19].xyzw, r0.zzzz, r1.xyzw
mad r1.xyzw, cb3[20].xyzw, r0.wwww, r1.xyzw
ld r2.xyzw, l(0, 0, 0, 0), t125.xyzw
eq r2.z, r1.w, l(1.000000)
add r2.y, r1.w, -r2.y
mul r2.w, r2.y, r2.x
mad r2.x, r2.x, r2.y, r1.x
movc r3.x, r2.z, r1.x, r2.x
mul r3.z, r1.y, cb1[5].x
mov r3.y, r1.w
mul r3.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
add o1.xy, r3.yyyy, r3.xzxx
mul r3.xyz, r0.yyyy, cb3[10].xyzx
mad r3.xyz, cb3[9].xyzx, r0.xxxx, r3.xyzx
mad r0.xyz, cb3[11].xyzx, r0.zzzz, r3.xyzx
mad r0.yzw, cb3[12].xxyz, r0.wwww, r0.xxyz
if_z r2.z
  mul r2.xyz, cb3[11].wyzw, cb3[12].zwyz
  mul r3.xyz, cb3[11].zwxz, cb3[12].wxzw
  mul r4.xyz, cb3[11].wxyw, cb3[12].ywxy
  mul r5.xyz, cb3[11].yzxy, cb3[12].zxyz
  mad r2.xyz, cb3[11].zwyz, cb3[12].wyzw, -r2.xyzx
  mad r3.xyz, cb3[11].wxzw, cb3[12].zwxz, -r3.xyzx
  mad r4.xyz, cb3[11].ywxy, cb3[12].wxyw, -r4.xyzx
  mad r5.xyz, cb3[11].zxyz, cb3[12].yzxy, -r5.xyzx
  dp3 r6.x, r2.xyzx, cb3[10].yzwy
  dp3 r6.y, r3.xyzx, cb3[10].xzwx
  dp3 r6.z, r4.xyzx, cb3[10].xywx
  dp3 r6.w, r5.xyzx, cb3[10].xyzx
  dp4 r2.x, r6.xyzw, cb3[9].xyzw
  div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
  mul r2.y, cb3[10].z, cb3[11].y
  mad r2.y, cb3[10].y, cb3[11].z, -r2.y
  mul r3.x, r2.x, r2.y
  mul r2.y, cb3[9].y, cb3[11].z
  mad r2.y, cb3[11].y, cb3[9].z, -r2.y
  mul r3.y, r2.x, r2.y
  mul r2.y, cb3[9].z, cb3[10].y
  mad r2.y, cb3[9].y, cb3[10].z, -r2.y
  mul r3.z, r2.x, r2.y
  mov r2.x, cb3[17].x
  mov r2.y, cb3[18].x
  mov r2.z, cb3[19].x
  dp3 r2.x, r3.xyzx, r2.xyzx
  div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
  mad r0.x, r2.w, r2.x, r0.y
  mov o3.x, r2.x
else
  ld r2.xyzw, l(0, 0, 0, 0), t120.xyzw
  eq r3.xyzw, r2.yyyy, l(61.000000, 62.000000, 63.000000, 64.000000)
  movc r2.x, r3.x, l(1.040000), l(1.025000)
  movc r2.x, r3.y, l(1.060000), r2.x
  movc r2.x, r3.z, l(1.085000), r2.x
  movc r2.x, r3.w, l(1.105000), r2.x
  eq r3.xyzw, r2.yyyy, l(65.000000, 66.000000, 67.000000, 68.000000)
  movc r2.x, r3.x, l(1.130000), r2.x
  movc r2.x, r3.y, l(1.150000), r2.x
  movc r2.x, r3.z, l(1.170000), r2.x
  movc r2.x, r3.w, l(1.190000), r2.x
  eq r3.xyzw, r2.yyyy, l(69.000000, 70.000000, 71.000000, 72.000000)
  movc r2.x, r3.x, l(1.210000), r2.x
  movc r2.x, r3.y, l(1.240000), r2.x
  movc r2.x, r3.z, l(1.260000), r2.x
  movc r2.x, r3.w, l(1.280000), r2.x
  eq r3.xyzw, r2.yyyy, l(73.000000, 74.000000, 75.000000, 76.000000)
  movc r2.x, r3.x, l(1.310000), r2.x
  movc r2.x, r3.y, l(1.330000), r2.x
  movc r2.x, r3.z, l(1.360000), r2.x
  movc r2.x, r3.w, l(1.380000), r2.x
  eq r3.xyzw, r2.yyyy, l(77.000000, 78.000000, 79.000000, 80.000000)
  movc r2.x, r3.x, l(1.420000), r2.x
  movc r2.x, r3.y, l(1.440000), r2.x
  movc r2.x, r3.z, l(1.455000), r2.x
  movc r2.x, r3.w, l(1.495000), r2.x
  eq r3.xyzw, r2.yyyy, l(81.000000, 82.000000, 83.000000, 84.000000)
  movc r2.x, r3.x, l(1.520000), r2.x
  movc r2.x, r3.y, l(1.535000), r2.x
  movc r2.x, r3.z, l(1.580000), r2.x
  movc r2.x, r3.w, l(1.590000), r2.x
  eq r3.xyzw, r2.yyyy, l(85.000000, 86.000000, 87.000000, 88.000000)
  movc r2.x, r3.x, l(1.630000), r2.x
  movc r2.x, r3.y, l(1.665000), r2.x
  movc r2.x, r3.z, l(1.695000), r2.x
  movc r2.x, r3.w, l(1.715000), r2.x
  eq r2.yz, r2.yyyy, l(0.000000, 89.000000, 90.000000, 0.000000)
  movc r2.x, r2.y, l(1.730000), r2.x
  movc o3.x, r2.z, l(1.775000), r2.x
  mov r0.x, r0.y
endif
mul r2.xyz, r0.xzwx, l(-1.000000, -1.000000, 1.000000, 0.000000)
mad r0.xyz, r0.xzwx, l(1.000000, 1.000000, -1.000000, 0.000000), v1.xyzx
mad o2.xyz, cb0[2].xxxx, r0.xyzx, r2.xyzx
mov r7.xyzw, r1.xyzw
mov o1.zw, r1.zzzw
add r8.x, -r9.y, r7.w
mul r8.y, r9.x, r9.w
mad r8.x, r8.x, r8.y, r7.x
ne r8.y, l(1.000000), r7.w
movc r7.x, r8.y, r8.x, r7.x
mov o0.xyzw, r7.xyzw
ret
// Approximately 101 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.7.11 on Tue Nov  3 00:19:47 2026
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[21] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[4] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[6] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[9] : packoffset(c0);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : POSITION0,
//   float3 v1 : NORMAL0,
//   out float4 o0 : SV_POSITION0,
//   out float4 o1 : TEXCOORD0,
//   out float4 o2 : TEXCOORD1,
//   out float4 o3 : TEXCOORD5,
//   out uint o4 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r9.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o4.x = r9.z;
//   r0.xyzw = cb2[1].xyzw * v0.yyyy;
//   r0.xyzw = cb2[0].xyzw * v0.xxxx + r0.xyzw;
//   r0.xyzw = cb2[2].xyzw * v0.zzzz + r0.xyzw;
//   r0.xyzw = cb2[3].xyzw + r0.xyzw;
//   r1.xyzw = cb3[18].xyzw * r0.yyyy;
//   r1.xyzw = cb3[17].xyzw * r0.xxxx + r1.xyzw;
//   r1.xyzw = cb3[19].xyzw * r0.zzzz + r1.xyzw;
//   r1.xyzw = cb3[20].xyzw * r0.wwww + r1.xyzw;
//   r2.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r2.z = cmp(r1.w == 1.000000);
//   r2.y = -r2.y + r1.w;
//   r2.w = r2.x * r2.y;
//   r2.x = r2.x * r2.y + r1.x;
//   r3.x = r2.z ? r1.x : r2.x;
//   r3.z = cb1[5].x * r1.y;
//   r3.y = r1.w;
//   r3.xyz = float3(0.5,0.5,0.5) * r3.xyz;
//   o1.xy = r3.xz + r3.yy;
//   r3.xyz = cb3[10].xyz * r0.yyy;
//   r3.xyz = cb3[9].xyz * r0.xxx + r3.xyz;
//   r0.xyz = cb3[11].xyz * r0.zzz + r3.xyz;
//   r0.yzw = cb3[12].xyz * r0.www + r0.xyz;
//   if (r2.z == 0) {
//     r2.xyz = cb3[12].zwy * cb3[11].wyz;
//     r3.xyz = cb3[12].wxz * cb3[11].zwx;
//     r4.xyz = cb3[12].ywx * cb3[11].wxy;
//     r5.xyz = cb3[12].zxy * cb3[11].yzx;
//     r2.xyz = cb3[11].zwy * cb3[12].wyz + -r2.xyz;
//     r3.xyz = cb3[11].wxz * cb3[12].zwx + -r3.xyz;
//     r4.xyz = cb3[11].ywx * cb3[12].wxy + -r4.xyz;
//     r5.xyz = cb3[11].zxy * cb3[12].yzx + -r5.xyz;
//     r6.x = dot(r2.xyz, cb3[10].yzw);
//     r6.y = dot(r3.xyz, cb3[10].xzw);
//     r6.z = dot(r4.xyz, cb3[10].xyw);
//     r6.w = dot(r5.xyz, cb3[10].xyz);
//     r2.x = dot(r6.xyzw, cb3[9].xyzw);
//     r2.x = 1 / r2.x;
//     r2.y = cb3[11].y * cb3[10].z;
//     r2.y = cb3[10].y * cb3[11].z + -r2.y;
//     r3.x = r2.y * r2.x;
//     r2.y = cb3[11].z * cb3[9].y;
//     r2.y = cb3[11].y * cb3[9].z + -r2.y;
//     r3.y = r2.y * r2.x;
//     r2.y = cb3[10].y * cb3[9].z;
//     r2.y = cb3[9].y * cb3[10].z + -r2.y;
//     r3.z = r2.y * r2.x;
//     r2.x = cb3[17].x;
//     r2.y = cb3[18].x;
//     r2.z = cb3[19].x;
//     r2.x = dot(r3.xyz, r2.xyz);
//     r2.x = 1 / r2.x;
//     r0.x = r2.w * r2.x + r0.y;
//     o3.x = r2.x;
//   } else {
//     r2.xyzw = IniParams.Load(float4(0,0,0,0)).xyzw;
//     r3.xyzw = cmp(r2.yyyy == float4(61,62,63,64));
//     r2.x = r3.x ? 1.03999996 : 1.02499998;
//     r2.x = r3.y ? 1.05999994 : r2.x;
//     r2.x = r3.z ? 1.08500004 : r2.x;
//     r2.x = r3.w ? 1.10500002 : r2.x;
//     r3.xyzw = cmp(r2.yyyy == float4(65,66,67,68));
//     r2.x = r3.x ? 1.13 : r2.x;
//     r2.x = r3.y ? 1.14999998 : r2.x;
//     r2.x = r3.z ? 1.16999996 : r2.x;
//     r2.x = r3.w ? 1.19000006 : r2.x;
//     r3.xyzw = cmp(r2.yyyy == float4(69,70,71,72));
//     r2.x = r3.x ? 1.21000004 : r2.x;
//     r2.x = r3.y ? 1.24000001 : r2.x;
//     r2.x = r3.z ? 1.25999999 : r2.x;
//     r2.x = r3.w ? 1.27999997 : r2.x;
//     r3.xyzw = cmp(r2.yyyy == float4(73,74,75,76));
//     r2.x = r3.x ? 1.30999994 : r2.x;
//     r2.x = r3.y ? 1.33000004 : r2.x;
//     r2.x = r3.z ? 1.36000001 : r2.x;
//     r2.x = r3.w ? 1.38 : r2.x;
//     r3.xyzw = cmp(r2.yyyy == float4(77,78,79,80));
//     r2.x = r3.x ? 1.41999996 : r2.x;
//     r2.x = r3.y ? 1.44000006 : r2.x;
//     r2.x = r3.z ? 1.45500004 : r2.x;
//     r2.x = r3.w ? 1.495 : r2.x;
//     r3.xyzw = cmp(r2.yyyy == float4(81,82,83,84));
//     r2.x = r3.x ? 1.51999998 : r2.x;
//     r2.x = r3.y ? 1.53499997 : r2.x;
//     r2.x = r3.z ? 1.58000004 : r2.x;
//     r2.x = r3.w ? 1.59000003 : r2.x;
//     r3.xyzw = cmp(r2.yyyy == float4(85,86,87,88));
//     r2.x = r3.x ? 1.63 : r2.x;
//     r2.x = r3.y ? 1.66499996 : r2.x;
//     r2.x = r3.z ? 1.69500005 : r2.x;
//     r2.x = r3.w ? 1.71500003 : r2.x;
//     r2.yz = cmp(r2.yy == float2(89,90));
//     r2.x = r2.y ? 1.73000002 : r2.x;
//     o3.x = r2.z ? 1.77499998 : r2.x;
//     r0.x = r0.y;
//   }
//   r2.xyz = float3(-1,-1,1) * r0.xzw;
//   r0.xyz = r0.xzw * float3(1,1,-1) + v1.xyz;
//   o2.xyz = cb0[2].xxx * r0.xyz + r2.xyz;
//   r7.xyzw = r1.xyzw;
//   o1.zw = r1.zw;
//   r8.x = r7.w + -r9.y;
//   r8.y = r9.w * r9.x;
//   r8.x = r8.x * r8.y + r7.x;
//   r8.y = cmp(1.000000 != r7.w);
//   r7.x = r8.y ? r8.x : r7.x;
//   o0.xyzw = r7.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
