// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.109 on Sun Feb 22 12:27:12 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// P                        0   x           2  RTINDEX    uint   x
//
vs_4_0
dcl_resource_buffer (float,float,float,float) t125
dcl_output_siv o2.x, rendertarget_array_index
dcl_constantbuffer CB0[10], immediateIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_input v0.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_temps 2
ld_indexable(buffer)(float,float,float,float) r2.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o2.x, r2.z
mul r0.xyzw, v0.yyyy, cb0[3].xyzw
mad r0.xyzw, cb0[2].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb0[4].xyzw, v0.zzzz, r0.xyzw
mad o0.xyzw, cb0[5].xyzw, v0.wwww, r0.xyzw
mul r0.xyzw, v0.yyyy, cb0[7].xyzw
mad r0.xyzw, cb0[6].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb0[8].xyzw, v0.zzzz, r0.xyzw
mad o1.xyzw, cb0[9].xyzw, v0.wwww, r0.xyzw
ret
// Approximately 0 instruction slots used
