// river blue light
// ---- Created with 3Dmigoto v0.6.109 on Wed Feb 11 16:29:44 2026
TextureCube<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[7];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[22];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[8];
}

cbuffer cb13 : register(b13)
{
  float4 cb13[20];
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float3 v2 : TEXCOORD1,
  //float  fov : TEXCOORD2,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 s = StereoParams.Load(0);
float4 testeo = IniParams.Load(int2(90,0));

  r0.x = cb0[5].z / v2.z;
  r0.xyz = v2.xyz * r0.xxx;
  r1.xy = v1.xy / v1.ww;
  r2.xyzw = t0.Sample(s1_s, r1.xy).xyzw;
  r0.w = cb0[7].x * r2.x + cb0[7].y;
  r0.w = 1 / r0.w;
  r0.xyz = r0.xyz * r0.www;

float fov =  rsqrt(cb13[17].x * cb13[17].x + cb13[18].x * cb13[18].x + cb13[19].x * cb13[19].x);
  
//r0.x -= s.x * (r0.z - s.y) *  cb1[10].x;  
r0.x -= s.x * (r0.z - s.y) *  fov;  
  
  r2.xyz = cb1[19].xyz * r0.yyy;
  r0.xyw = cb1[18].xyz * r0.xxx + r2.xyz;
  r0.xyz = cb1[20].xyz * r0.zzz + r0.xyw;
  r0.xyz = cb1[21].xyz + r0.xyz;
  r2.xyzw = t1.Sample(s2_s, r1.xy).xyzw;
  r3.xyzw = t2.Sample(s3_s, r1.xy).xzwy;
  r1.xyzw = t3.Sample(s4_s, r1.xy).xyzw;
  r0.w = r1.w * 3 + 0.5;
  r0.w = floor(r0.w);
  r0.w = cmp(r0.w == 2.000000);
  r1.w = r0.w ? 1.000000 : 0;
  r4.xyz = r0.www ? r3.xxx : r3.xwy;
  r0.w = r1.w * r3.x;
  r0.w = cmp(r0.w == 1.000000);
  r3.x = 0.0399999991;
  r4.w = 1;
  r4.xyzw = r0.wwww ? r3.xxxw : r4.xyzw;
  r1.xyz = r1.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www;
  r2.xyz = -cb0[4].xyz + r0.xyz;
  

r2.x -= s.x *   s.y * cb13[9].x  / fov ;  
r2.y -= s.x *   s.y * cb13[10].x / fov ;
r2.z -= s.x *   s.y * cb13[11].x / fov ;     
  
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyz * r0.www;
  r0.w = max(r4.x, r4.y);
  r0.w = max(r0.w, r4.z);
  r0.w = 1 + -r0.w;
  r1.w = saturate(0.5 + r4.w);
  r1.w = r2.w * r1.w;
  r2.w = dot(r2.xyz, r1.xyz);
  r2.w = r2.w + r2.w;
  r3.xyw = r1.xyz * -r2.www + r2.xyz;
  r2.w = cmp(0 < cb2[2].w);
  if (r2.w != 0) {
    r5.xyz = -cb2[6].www + cb2[1].xyz;
    r6.xyz = cb2[6].www + cb2[0].xyz;
    r2.w = dot(r3.xyw, r3.xyw);
    r2.w = rsqrt(r2.w);
    r7.xyz = r3.xyw * r2.www;
    r6.xyz = r6.xyz + -r0.xyz;
    r6.xyz = r6.xyz / r7.xyz;
    r5.xyz = r5.xyz + -r0.xyz;
    r5.xyz = r5.xyz / r7.xyz;
    r8.xyz = cmp(float3(0,0,0) < r7.xyz);
    r5.xyz = r8.xyz ? r6.xyz : r5.xyz;
    r2.w = min(r5.x, r5.y);
    r2.w = min(r2.w, r5.z);
    r5.xyz = -cb2[2].xyz + r0.xyz;
    r3.xyw = r7.xyz * r2.www + r5.xyz;
  }
  r2.w = 1 + -r3.z;
  r4.w = -r2.w * 0.699999988 + 1.70000005;
  r4.w = r4.w * r2.w;
  r4.w = 6 * r4.w;
  r5.xyzw = t4.SampleLevel(s0_s, r3.xyw, r4.w).xyzw;
  r3.x = -1 + r5.w;
  r3.x = cb2[3].w * r3.x + 1;
  r3.x = log2(r3.x);
  r3.x = cb2[3].y * r3.x;
  r3.x = exp2(r3.x);
  r3.x = cb2[3].x * r3.x;
  r3.xyw = r3.xxx * r5.xyz;
  r3.xyw = r3.xyw * r1.www;
  r1.x = dot(r1.xyz, -r2.xyz);
  r1.y = r2.w * r2.w;
  r1.y = r1.y * r1.y + 1;
  r1.y = 1 / r1.y;
  r0.w = r3.z + -r0.w;
  r0.w = saturate(1 + r0.w);
  r1.yzw = r1.yyy * r3.xyw;
  r1.x = 1 + -abs(r1.x);
  r2.x = r1.x * r1.x;
  r2.x = r2.x * r2.x;
  r1.x = r2.x * r1.x;
  r2.xyz = r0.www + -r4.xyz;
  r2.xyz = r1.xxx * r2.xyz + r4.xyz;
  o0.xyz = r2.xyz * r1.yzw;
  r1.xyz = -cb2[0].xyz + r0.xyz;
  r0.xyz = cb2[1].xyz + -r0.xyz;
  r0.xyz = max(r1.xyz, r0.xyz);
  r0.xyz = max(float3(0,0,0), r0.xyz);
  r0.x = dot(r0.xyz, r0.xyz);
  r0.x = sqrt(r0.x);
  r0.x = r0.x / cb2[6].w;
  o0.w = saturate(1 + -r0.x);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.109 on Wed Feb 11 16:29:44 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy w
// TEXCOORD                 1   xyz         2     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[8], immediateIndexed
dcl_constantbuffer CB1[22], immediateIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t4
dcl_input_ps linear v1.xyw
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 9
div r0.x, cb0[5].z, v2.z
mul r0.xyz, r0.xxxx, v2.xyzx
div r1.xy, v1.xyxx, v1.wwww
sample r2.xyzw, r1.xyxx, t0.xyzw, s1
mad r0.w, cb0[7].x, r2.x, cb0[7].y
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r2.xyz, r0.yyyy, cb1[19].xyzx
mad r0.xyw, cb1[18].xyxz, r0.xxxx, r2.xyxz
mad r0.xyz, cb1[20].xyzx, r0.zzzz, r0.xywx
add r0.xyz, r0.xyzx, cb1[21].xyzx
sample r2.xyzw, r1.xyxx, t1.xyzw, s2
sample r3.xyzw, r1.xyxx, t2.xzwy, s3
sample r1.xyzw, r1.xyxx, t3.xyzw, s4
mad r0.w, r1.w, l(3.000000), l(0.500000)
round_ni r0.w, r0.w
eq r0.w, r0.w, l(2.000000)
and r1.w, r0.w, l(0x3f800000)
movc r4.xyz, r0.wwww, r3.xxxx, r3.xwyx
mul r0.w, r3.x, r1.w
eq r0.w, r0.w, l(1.000000)
mov r3.x, l(0.040000)
mov r4.w, l(1.000000)
movc r4.xyzw, r0.wwww, r3.xxxw, r4.xyzw
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
add r2.xyz, r0.xyzx, -cb0[4].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
max r0.w, r4.y, r4.x
max r0.w, r4.z, r0.w
add r0.w, -r0.w, l(1.000000)
add_sat r1.w, r4.w, l(0.500000)
mul r1.w, r1.w, r2.w
dp3 r2.w, r2.xyzx, r1.xyzx
add r2.w, r2.w, r2.w
mad r3.xyw, r1.xyxz, -r2.wwww, r2.xyxz
lt r2.w, l(0.000000), cb2[2].w
if_nz r2.w
  add r5.xyz, cb2[1].xyzx, -cb2[6].wwww
  add r6.xyz, cb2[0].xyzx, cb2[6].wwww
  dp3 r2.w, r3.xywx, r3.xywx
  rsq r2.w, r2.w
  mul r7.xyz, r2.wwww, r3.xywx
  add r6.xyz, -r0.xyzx, r6.xyzx
  div r6.xyz, r6.xyzx, r7.xyzx
  add r5.xyz, -r0.xyzx, r5.xyzx
  div r5.xyz, r5.xyzx, r7.xyzx
  lt r8.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r7.xyzx
  movc r5.xyz, r8.xyzx, r6.xyzx, r5.xyzx
  min r2.w, r5.y, r5.x
  min r2.w, r5.z, r2.w
  add r5.xyz, r0.xyzx, -cb2[2].xyzx
  mad r3.xyw, r7.xyxz, r2.wwww, r5.xyxz
endif
add r2.w, -r3.z, l(1.000000)
mad r4.w, -r2.w, l(0.700000), l(1.700000)
mul r4.w, r2.w, r4.w
mul r4.w, r4.w, l(6.000000)
sample_l r5.xyzw, r3.xywx, t4.xyzw, s0, r4.w
add r3.x, r5.w, l(-1.000000)
mad r3.x, cb2[3].w, r3.x, l(1.000000)
log r3.x, r3.x
mul r3.x, r3.x, cb2[3].y
exp r3.x, r3.x
mul r3.x, r3.x, cb2[3].x
mul r3.xyw, r5.xyxz, r3.xxxx
mul r3.xyw, r1.wwww, r3.xyxw
dp3 r1.x, r1.xyzx, -r2.xyzx
mul r1.y, r2.w, r2.w
mad r1.y, r1.y, r1.y, l(1.000000)
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
add r0.w, -r0.w, r3.z
add_sat r0.w, r0.w, l(1.000000)
mul r1.yzw, r3.xxyw, r1.yyyy
add r1.x, -|r1.x|, l(1.000000)
mul r2.x, r1.x, r1.x
mul r2.x, r2.x, r2.x
mul r1.x, r1.x, r2.x
add r2.xyz, -r4.xyzx, r0.wwww
mad r2.xyz, r1.xxxx, r2.xyzx, r4.xyzx
mul o0.xyz, r1.yzwy, r2.xyzx
add r1.xyz, r0.xyzx, -cb2[0].xyzx
add r0.xyz, -r0.xyzx, cb2[1].xyzx
max r0.xyz, r0.xyzx, r1.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
dp3 r0.x, r0.xyzx, r0.xyzx
sqrt r0.x, r0.x
div r0.x, r0.x, cb2[6].w
add_sat o0.w, -r0.x, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
