//Lights
// ---- Created with 3Dmigoto v0.6.109 on Wed Feb 11 16:55:35 2026
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[25];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[22];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[70];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float3 v4 : TEXCOORD3,
  out float4 o0 : SV_Target0)
{
  const float4 icb[] = { { 0.487390190, -0.856959879, 0, 0},
                              { 0.346373707, -0.338793904, 0, 0},
                              { 0.629005492, -0.473531395, 0, 0},
                              { 0.185585395, -0.884814203, 0, 0},
                              { 0.767791688, 0.0269116201, 0, 0},
                              { 0.300914198, -0.636587322, 0, 0},
                              { 0.426842213, -0.00613762904, 0, 0},
                              { -0.0668298230, -0.783380508, 0, 0},
                              { 0.0347262993, -0.399412394, 0, 0},
                              { 0.449469388, 0.520661414, 0, 0},
                              { 0.219377, 0.243884400, 0, 0},
                              { 0.128576502, -0.121555403, 0, 0},
                              { 0.890704870, 0.433493108, 0, 0},
                              { 0.255646914, 0.766552, 0, 0},
                              { -0.0369240604, 0.362923592, 0, 0},
                              { 0.665110290, 0.728681087, 0, 0},
                              { -0.429309, -0.228226200, 0, 0},
                              { -0.273096889, -0.468351305, 0, 0},
                              { -0.275598586, 0.732791305, 0, 0},
                              { -0.332970500, 0.175463796, 0, 0},
                              { -0.173132598, -0.108771600, 0, 0},
                              { 0.921222627, -0.371663809, 0, 0},
                              { -0.538823485, 0.460396796, 0, 0},
                              { -0.630732119, 0.761592388, 0, 0},
                              { -0.770917475, -0.0889493674, 0, 0},
                              { -0.720597088, -0.360949308, 0, 0},
                              { -0.538620174, -0.584715903, 0, 0},
                              { -0.652083397, 0.178528398, 0, 0},
                              { -0.931058228, 0.204034299, 0, 0},
                              { -0.828178, 0.555959880, 0, 0},
                              { 0.629783571, 0.294650108, 0, 0},
                              { -0.0583608411, 0.900680721, 0, 0} };
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = t0.Sample(s0_s, v1.xy).xyzw;
  r0.z = 1 + -r0.x;
  r0.xy = v1.zw;
  r0.xyz = r0.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r1.xyzw = cb1[11].xyzw * r0.yyyy;
  r1.xyzw = cb1[10].xyzw * r0.xxxx + r1.xyzw;
  r0.xyzw = cb1[12].xyzw * r0.zzzz + r1.xyzw;
  r0.xyzw = cb1[13].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;
  
float4 s = StereoParams.Load(0);
float4 testeo = IniParams.Load(int2(90,0)); 
//float fov =  rsqrt(cb13[17].x * cb13[17].x + cb13[18].x * cb13[18].x + cb13[19].x * cb13[19].x);
r0.x -= s.x * (-r0.z - s.y) *  cb1[10].x;  
  
  r1.xyzw = cb1[19].xyzw * r0.yyyy;
  r1.xyzw = cb1[18].xyzw * r0.xxxx + r1.xyzw;
  r0.xyzw = cb1[20].xyzw * -r0.zzzz + r1.xyzw;
  r0.xyzw = cb1[21].xyzw + r0.xyzw;
  r1.xyz = -cb2[0].xyz + r0.xyz;
  r2.xyz = -cb2[1].xyz + r0.xyz;
  r3.xyz = -cb2[2].xyz + r0.xyz;
  r4.xyz = -cb2[3].xyz + r0.xyz;
  r1.x = dot(r1.xyz, r1.xyz);
  r1.y = dot(r2.xyz, r2.xyz);
  r1.z = dot(r3.xyz, r3.xyz);
  r1.w = dot(r4.xyz, r4.xyz);
  r1.xyzw = cmp(r1.xyzw < cb2[4].xyzw);
  r2.xyzw = r1.xyzw ? float4(1,1,1,1) : 0;
  r1.xyz = r1.xyz ? float3(-1,-1,-1) : float3(-0,-0,-0);
  r1.xyz = r2.yzw + r1.xyz;
  r2.yzw = max(float3(0,0,0), r1.xyz);
  r1.xyz = cb2[9].xyz * r0.yyy;
  r1.xyz = cb2[8].xyz * r0.xxx + r1.xyz;
  r1.xyz = cb2[10].xyz * r0.zzz + r1.xyz;
  r1.xyz = cb2[11].xyz * r0.www + r1.xyz;
  r3.xyz = cb2[13].xyz * r0.yyy;
  r3.xyz = cb2[12].xyz * r0.xxx + r3.xyz;
  r3.xyz = cb2[14].xyz * r0.zzz + r3.xyz;
  r3.xyz = cb2[15].xyz * r0.www + r3.xyz;
  r4.xyz = cb2[17].xyz * r0.yyy;
  r4.xyz = cb2[16].xyz * r0.xxx + r4.xyz;
  r4.xyz = cb2[18].xyz * r0.zzz + r4.xyz;
  r4.xyz = cb2[19].xyz * r0.www + r4.xyz;
  r5.xyz = cb2[21].xyz * r0.yyy;
  r5.xyz = cb2[20].xyz * r0.xxx + r5.xyz;
  r0.xyz = cb2[22].xyz * r0.zzz + r5.xyz;
  r0.xyz = cb2[23].xyz * r0.www + r0.xyz;
  r3.xyz = r3.xyz * r2.yyy;
  r1.xyz = r1.xyz * r2.xxx + r3.xyz;
  r1.xyz = r4.xyz * r2.zzz + r1.xyz;
  r0.xyz = r0.xyz * r2.www + r1.xyz;
  r0.w = dot(r2.xyzw, float4(1,1,1,1));
  r0.z = r0.z + -r0.w;
  r0.z = 1 + r0.z;
  r0.w = dot(v1.zww, float3(12.9898005,78.2330017,45.5432014));
  r0.w = sin(r0.w);
  r0.w = 43758.5469 * r0.w;
  r0.w = frac(r0.w);
  r0.w = cb0[68].x * r0.w;
  sincos(r0.w, r1.x, r2.x);
  r0.w = 0.00100000005 + cb0[68].y;
  r1.yzw = float3(0,0,0);
  while (true) {
    r2.y = (int)r1.w;
    r2.y = cmp(r2.y >= 32);
    if (r2.y != 0) break;
    r2.yz = icb[r1.w+0].yx * r0.ww;
    r3.xy = r2.yz * r1.xx;
    r4.x = r2.z * r2.x + -r3.x;
    r4.y = r2.y * r2.x + r3.y;
    r2.yz = r4.xy + r0.xy;
    r3.xyzw = t1.SampleLevel(s1_s, r2.yz, 0).xyzw;
    r2.y = cmp(r3.x >= r0.z);
    r3.y = r3.x + r1.z;
    r3.x = 1 + r1.y;
    r1.yz = r2.yy ? r3.xy : r1.yz;
    r1.w = (int)r1.w + 1;
  }
  r1.w = cmp(r1.y < 1);
  r2.y = cmp(r1.y == 32.000000);
  r2.y = (int)r1.w | (int)r2.y;
  if (r2.y == 0) {
    r1.y = r1.z / r1.y;
    r1.y = 1 + -r1.y;
    r1.z = 1 + -r0.z;
    r1.y = r1.z + -r1.y;
    r1.y = max(cb0[68].z, r1.y);
    r1.y = min(cb0[68].w, r1.y);
    r0.w = r1.y * r0.w;
    r1.yz = float2(0,0);
    while (true) {
      r2.y = (int)r1.z;
      r2.y = cmp(r2.y >= 32);
      if (r2.y != 0) break;
      r2.yz = icb[r1.z+0].yx * r0.ww;
      r3.xy = r2.yz * r1.xx;
      r4.x = r2.z * r2.x + -r3.x;
      r4.y = r2.y * r2.x + r3.y;
      r2.yz = r4.xy + r0.xy;
      r3.xyzw = t1.SampleLevel(s1_s, r2.yz, 0).xyzw;
      r2.y = -r3.x + r0.z;
      r2.y = saturate(r2.y / cb0[69].x);
      r1.y = r2.y + r1.y;
      r1.z = (int)r1.z + 1;
    }
    r0.x = r1.y * 0.03125 + cb2[24].x;
  } else {
    r0.x = r1.w ? 1 : cb2[24].x;
  }
  o0.xyzw = r0.xxxx;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.109 on Wed Feb 11 16:55:35 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float
// TEXCOORD                 2   xyz         3     NONE   float
// TEXCOORD                 3   xyz         4     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { 0.487390190, -0.856959879, 0, 0},
                              { 0.346373707, -0.338793904, 0, 0},
                              { 0.629005492, -0.473531395, 0, 0},
                              { 0.185585395, -0.884814203, 0, 0},
                              { 0.767791688, 0.0269116201, 0, 0},
                              { 0.300914198, -0.636587322, 0, 0},
                              { 0.426842213, -0.00613762904, 0, 0},
                              { -0.0668298230, -0.783380508, 0, 0},
                              { 0.0347262993, -0.399412394, 0, 0},
                              { 0.449469388, 0.520661414, 0, 0},
                              { 0.219377, 0.243884400, 0, 0},
                              { 0.128576502, -0.121555403, 0, 0},
                              { 0.890704870, 0.433493108, 0, 0},
                              { 0.255646914, 0.766552, 0, 0},
                              { -0.0369240604, 0.362923592, 0, 0},
                              { 0.665110290, 0.728681087, 0, 0},
                              { -0.429309, -0.228226200, 0, 0},
                              { -0.273096889, -0.468351305, 0, 0},
                              { -0.275598586, 0.732791305, 0, 0},
                              { -0.332970500, 0.175463796, 0, 0},
                              { -0.173132598, -0.108771600, 0, 0},
                              { 0.921222627, -0.371663809, 0, 0},
                              { -0.538823485, 0.460396796, 0, 0},
                              { -0.630732119, 0.761592388, 0, 0},
                              { -0.770917475, -0.0889493674, 0, 0},
                              { -0.720597088, -0.360949308, 0, 0},
                              { -0.538620174, -0.584715903, 0, 0},
                              { -0.652083397, 0.178528398, 0, 0},
                              { -0.931058228, 0.204034299, 0, 0},
                              { -0.828178, 0.555959880, 0, 0},
                              { 0.629783571, 0.294650108, 0, 0},
                              { -0.0583608411, 0.900680721, 0, 0} }
dcl_constantbuffer CB0[70], immediateIndexed
dcl_constantbuffer CB1[22], immediateIndexed
dcl_constantbuffer CB2[25], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
dcl_temps 6
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
add r0.z, -r0.x, l(1.000000)
mov r0.xy, v1.zwzz
mad r0.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r1.xyzw, r0.yyyy, cb1[11].xyzw
mad r1.xyzw, cb1[10].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb1[12].xyzw, r0.zzzz, r1.xyzw
add r0.xyzw, r0.xyzw, cb1[13].xyzw
div r0.xyz, r0.xyzx, r0.wwww
mul r1.xyzw, r0.yyyy, cb1[19].xyzw
mad r1.xyzw, cb1[18].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb1[20].xyzw, -r0.zzzz, r1.xyzw
add r0.xyzw, r0.xyzw, cb1[21].xyzw
add r1.xyz, r0.xyzx, -cb2[0].xyzx
add r2.xyz, r0.xyzx, -cb2[1].xyzx
add r3.xyz, r0.xyzx, -cb2[2].xyzx
add r4.xyz, r0.xyzx, -cb2[3].xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
dp3 r1.y, r2.xyzx, r2.xyzx
dp3 r1.z, r3.xyzx, r3.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
lt r1.xyzw, r1.xyzw, cb2[4].xyzw
and r2.xyzw, r1.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
movc r1.xyz, r1.xyzx, l(-1.000000,-1.000000,-1.000000,0), l(-0.000000,-0.000000,-0.000000,0)
add r1.xyz, r1.xyzx, r2.yzwy
max r2.yzw, r1.xxyz, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r1.xyz, r0.yyyy, cb2[9].xyzx
mad r1.xyz, cb2[8].xyzx, r0.xxxx, r1.xyzx
mad r1.xyz, cb2[10].xyzx, r0.zzzz, r1.xyzx
mad r1.xyz, cb2[11].xyzx, r0.wwww, r1.xyzx
mul r3.xyz, r0.yyyy, cb2[13].xyzx
mad r3.xyz, cb2[12].xyzx, r0.xxxx, r3.xyzx
mad r3.xyz, cb2[14].xyzx, r0.zzzz, r3.xyzx
mad r3.xyz, cb2[15].xyzx, r0.wwww, r3.xyzx
mul r4.xyz, r0.yyyy, cb2[17].xyzx
mad r4.xyz, cb2[16].xyzx, r0.xxxx, r4.xyzx
mad r4.xyz, cb2[18].xyzx, r0.zzzz, r4.xyzx
mad r4.xyz, cb2[19].xyzx, r0.wwww, r4.xyzx
mul r5.xyz, r0.yyyy, cb2[21].xyzx
mad r5.xyz, cb2[20].xyzx, r0.xxxx, r5.xyzx
mad r0.xyz, cb2[22].xyzx, r0.zzzz, r5.xyzx
mad r0.xyz, cb2[23].xyzx, r0.wwww, r0.xyzx
mul r3.xyz, r2.yyyy, r3.xyzx
mad r1.xyz, r1.xyzx, r2.xxxx, r3.xyzx
mad r1.xyz, r4.xyzx, r2.zzzz, r1.xyzx
mad r0.xyz, r0.xyzx, r2.wwww, r1.xyzx
dp4 r0.w, r2.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r0.z, -r0.w, r0.z
add r0.z, r0.z, l(1.000000)
dp3 r0.w, v1.zwwz, l(12.989800, 78.233002, 45.543201, 0.000000)
sincos r0.w, null, r0.w
mul r0.w, r0.w, l(43758.546875)
frc r0.w, r0.w
mul r0.w, r0.w, cb0[68].x
sincos r1.x, r2.x, r0.w
add r0.w, cb0[68].y, l(0.001000)
mov r1.yzw, l(0,0,0,0)
loop
  itof r2.y, r1.w
  ge r2.y, r2.y, l(32.000000)
  breakc_nz r2.y
  mul r2.yz, r0.wwww, icb[r1.w + 0].yyxy
  mul r3.xy, r1.xxxx, r2.yzyy
  mad r4.x, r2.z, r2.x, -r3.x
  mad r4.y, r2.y, r2.x, r3.y
  add r2.yz, r0.xxyx, r4.xxyx
  sample_l r3.xyzw, r2.yzyy, t1.xyzw, s1, l(0.000000)
  ge r2.y, r3.x, r0.z
  add r3.y, r1.z, r3.x
  add r3.x, r1.y, l(1.000000)
  movc r1.yz, r2.yyyy, r3.xxyx, r1.yyzy
  iadd r1.w, r1.w, l(1)
endloop
lt r1.w, r1.y, l(1.000000)
eq r2.y, r1.y, l(32.000000)
or r2.y, r1.w, r2.y
if_z r2.y
  div r1.y, r1.z, r1.y
  add r1.y, -r1.y, l(1.000000)
  add r1.z, -r0.z, l(1.000000)
  add r1.y, -r1.y, r1.z
  max r1.y, r1.y, cb0[68].z
  min r1.y, r1.y, cb0[68].w
  mul r0.w, r0.w, r1.y
  mov r1.yz, l(0,0,0,0)
  loop
    itof r2.y, r1.z
    ge r2.y, r2.y, l(32.000000)
    breakc_nz r2.y
    mul r2.yz, r0.wwww, icb[r1.z + 0].yyxy
    mul r3.xy, r1.xxxx, r2.yzyy
    mad r4.x, r2.z, r2.x, -r3.x
    mad r4.y, r2.y, r2.x, r3.y
    add r2.yz, r0.xxyx, r4.xxyx
    sample_l r3.xyzw, r2.yzyy, t1.xyzw, s1, l(0.000000)
    add r2.y, r0.z, -r3.x
    div_sat r2.y, r2.y, cb0[69].x
    add r1.y, r1.y, r2.y
    iadd r1.z, r1.z, l(1)
  endloop
  mad r0.x, r1.y, l(0.031250), cb2[24].x
else
  movc r0.x, r1.w, l(1.000000), cb2[24].x
endif
mov o0.xyzw, r0.xxxx
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
