// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.109 on Sun Feb 22 12:27:29 2026
//
//
// Buffer Definitions:
//
// cbuffer cb5
// {
//
//   float4 cb5[7];                     // Offset:    0 Size:   112
//
// }
//
// cbuffer cb4
// {
//
//   float4 cb4[8];                     // Offset:    0 Size:   128
//
// }
//
// cbuffer cb3
// {
//
//   float4 cb3[2];                     // Offset:    0 Size:    32
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[47];                    // Offset:    0 Size:   752
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[8];                     // Offset:    0 Size:   128
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[30];                    // Offset:    0 Size:   480
//
// }
//
// cbuffer cb13
// {
//
//   float4 cb13[20];                   // Offset:    0 Size:   320
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// s5_s                              sampler      NA          NA    5        1
// s6_s                              sampler      NA          NA    6        1
// s7_s                              sampler      NA          NA    7        1
// s8_s                              sampler      NA          NA    8        1
// s9_s                              sampler      NA          NA    9        1
// s10_s                             sampler      NA          NA   10        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// t5                                texture  float4          2d    5        1
// t6                                texture  float4          2d    6        1
// t7                                texture  float4          2d    7        1
// t8                                texture  float4          2d    8        1
// t9                                texture  float4        cube    9        1
// t10                               texture  float4        cube   10        1
// t11                               texture  float4          3d   11        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
// cb4                               cbuffer      NA          NA    4        1
// cb5                               cbuffer      NA          NA    5        1
// cb13                              cbuffer      NA          NA   13        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 6     z         1     NONE   float     z
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xy w
// TEXCOORD                 5   xyzw        6     NONE   float   xyz
// TEXCOORD                 8   xyzw        7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB5[7], immediateIndexed
dcl_constantbuffer CB4[8], immediateIndexed
dcl_constantbuffer CB3[2], immediateIndexed
dcl_constantbuffer CB2[47], immediateIndexed
dcl_constantbuffer CB1[8], immediateIndexed
dcl_constantbuffer CB0[30], immediateIndexed
dcl_constantbuffer CB13[20], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texturecube (float,float,float,float) t9
dcl_resource_texturecube (float,float,float,float) t10
dcl_resource_texture3d (float,float,float,float) t11
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.z
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyw
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_temps 15
mov r0.x, v2.w
mov r0.y, v3.w
mov r0.z, v4.w
add r1.xyz, -r0.xyzx, cb1[4].xyzx
ld_indexable(buffer)(float,float,float,float) r2.xy, l(0, 0, 0, 0), t125.xyzw
mul r0.w, cb13[18].x, cb13[18].x
mad r0.w, cb13[17].x, cb13[17].x, r0.w
mad r0.w, cb13[19].x, cb13[19].x, r0.w
rsq r0.w, r0.w
mul r1.w, r2.y, r2.x
mul r2.x, r1.w, cb13[9].x
div r2.x, r2.x, r0.w
add r2.x, r1.x, r2.x
mul r1.x, r1.w, cb13[10].x
div r1.x, r1.x, r0.w
add r2.y, r1.x, r1.y
mul r1.x, r1.w, cb13[11].x
div r0.w, r1.x, r0.w
add r2.z, r0.w, r1.z
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r2.xyzx
mad r3.xy, v1.xyxx, cb0[5].xyxx, cb0[5].zwzz
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[6].x
mul r3.xy, r1.wwww, r3.xyxx
itof r2.w, cb0[4].y
eq r2.w, r2.w, l(1.000000)
movc r3.zw, r2.wwww, cb0[4].zzzw, cb0[4].wwwz
mad r3.zw, cb1[0].yyyy, r3.zzzw, r3.xxxy
movc r4.xy, r2.wwww, cb0[6].yzyy, cb0[6].zyzz
mad r3.xy, cb1[0].yyyy, r4.xyxx, r3.xyxx
mad r4.xy, v1.xyxx, cb0[8].xyxx, cb0[8].zwzz
mul r4.xy, r1.wwww, r4.xyxx
movc r4.zw, r2.wwww, cb0[7].xxxy, cb0[7].yyyx
mad r4.zw, cb1[0].yyyy, r4.zzzw, r4.xxxy
movc r5.xy, r2.wwww, cb0[9].yzyy, cb0[9].zyzz
mad r4.xy, cb1[0].yyyy, r5.xyxx, r4.xyxx
mov_sat r5.x, v3.z
mul r5.y, cb0[9].w, l(0.0222222228)
mad r5.z, cb0[9].w, l(-0.0222222228), l(1.000000)
add r5.z, -r5.z, r5.x
max r5.z, r5.z, l(0.000000)
min r5.z, r5.z, l(2.000000)
div r5.y, l(1.000000, 1.000000, 1.000000, 1.000000), r5.y
mul_sat r6.y, r5.y, r5.z
mul r5.y, cb0[10].y, l(0.0222222228)
mad r5.z, cb0[10].y, l(-0.0222222228), l(1.000000)
add r5.x, -r5.z, r5.x
max r5.x, r5.x, l(0.000000)
min r5.x, r5.x, l(2.000000)
div r5.y, l(1.000000, 1.000000, 1.000000, 1.000000), r5.y
mul_sat r6.x, r5.y, r5.x
add r5.xy, -r6.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
log r5.xy, r5.xyxx
mul r5.xy, r5.xyxx, cb0[10].zxzz
exp r5.xy, r5.xyxx
min r6.y, r5.x, l(1.000000)
add_sat r5.x, r5.y, -r6.y
sample_indexable(texture2d)(float,float,float,float) r5.yzw, r3.zwzz, t0.zxyw, s2
mul r3.z, cb0[13].z, l(1.200000)
mul r5.y, r5.w, r5.y
mad r5.yz, r5.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
mul r6.zw, r3.zzzz, r5.yyyz
dp2 r3.w, r6.zwzz, r6.zwzz
min r3.w, r3.w, l(1.000000)
add r3.w, -r3.w, l(1.000000)
sqrt r3.w, r3.w
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.xyxx, t0.xywz, s2
mul r7.x, r7.z, r7.x
mad r3.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r3.xy, r3.xyxx, cb0[13].zzzz
dp2 r5.w, r3.xyxx, r3.xyxx
min r5.w, r5.w, l(1.000000)
add r5.w, -r5.w, l(1.000000)
sqrt r5.w, r5.w
mad r3.xy, r5.yzyy, r3.zzzz, r3.xyxx
mul r3.z, r3.w, r5.w
dp3 r3.w, r3.xyzx, r3.xyzx
rsq r3.w, r3.w
mul r3.xyz, r3.wwww, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.yzw, r4.zwzz, t1.zxyw, s3
mul r5.y, r5.w, r5.y
mad r4.zw, r5.yyyz, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mul r5.yz, r4.zzwz, cb0[13].wwww
dp2 r3.w, r5.yzyy, r5.yzyy
min r3.w, r3.w, l(1.000000)
add r3.w, -r3.w, l(1.000000)
sqrt r3.w, r3.w
sample_indexable(texture2d)(float,float,float,float) r5.yzw, r4.xyxx, t1.zxyw, s3
mul r5.y, r5.w, r5.y
mad r5.yz, r5.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
mul r5.yz, r5.yyzy, cb0[13].wwww
dp2 r5.w, r5.yzyy, r5.yzyy
min r5.w, r5.w, l(1.000000)
add r5.w, -r5.w, l(1.000000)
sqrt r5.w, r5.w
mad r7.xy, cb0[13].wwww, r4.zwzz, r5.yzyy
mul r7.z, r3.w, r5.w
dp3 r3.w, r7.xyzx, r7.xyzx
rsq r3.w, r3.w
mad r5.yzw, r7.xxyz, r3.wwww, -r3.xxyz
mad r3.xyz, r5.xxxx, r5.yzwy, r3.xyzx
mad r4.zw, v1.xxxy, cb0[12].xxxy, cb0[12].zzzw
mul r4.zw, r1.wwww, r4.zzzw
movc r5.yz, r2.wwww, cb0[11].xxyx, cb0[11].yyxy
mad r5.yz, cb1[0].yyyy, r5.yyzy, r4.zzwz
movc r6.zw, r2.wwww, cb0[13].xxxy, cb0[13].yyyx
mad r4.zw, cb1[0].yyyy, r6.zzzw, r4.zzzw
sample_indexable(texture2d)(float,float,float,float) r5.yzw, r5.yzyy, t2.zxyw, s4
mul r5.y, r5.w, r5.y
mad r5.yz, r5.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
mul r6.zw, r5.yyyz, cb0[14].xxxx
dp2 r3.w, r6.zwzz, r6.zwzz
min r3.w, r3.w, l(1.000000)
add r3.w, -r3.w, l(1.000000)
sqrt r3.w, r3.w
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r4.zwzz, t2.xywz, s4
mul r7.x, r7.z, r7.x
mad r6.zw, r7.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mul r6.zw, r6.zzzw, cb0[14].xxxx
dp2 r5.w, r6.zwzz, r6.zwzz
min r5.w, r5.w, l(1.000000)
add r5.w, -r5.w, l(1.000000)
sqrt r5.w, r5.w
mad r7.xy, cb0[14].xxxx, r5.yzyy, r6.zwzz
mul r7.z, r3.w, r5.w
dp3 r3.w, r7.xyzx, r7.xyzx
rsq r3.w, r3.w
mad r5.yzw, r7.xxyz, r3.wwww, -r3.xxyz
mad r3.xyz, r6.yyyy, r5.yzwy, r3.xyzx
add r7.xyw, v5.wxww, l(9.999999960E-12, 0.000000, 0.000000, 9.999999960E-12)
mul r3.w, r7.x, l(0.500000)
mad r5.y, r7.x, l(-0.500000), v5.y
mad r7.z, -r5.y, cb1[5].x, r3.w
div r5.yzw, r7.yyzw, r7.xxxx
div r5.yz, r5.yyzy, r5.wwww
mad r5.yz, r3.xxyx, cb0[14].yyyy, r5.yyzy
sample_indexable(texture2d)(float,float,float,float) r5.yzw, r5.yzyy, t3.wxyz, s5
div r6.zw, v5.xxxy, r7.xxxx
sample_indexable(texture2d)(float,float,float,float) r3.w, r6.zwzz, t4.yzwx, s6
mad r3.w, cb1[7].z, r3.w, cb1[7].w
div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
add r3.w, -r7.x, r3.w
add r6.z, |r3.w|, cb0[17].x
log r6.x, r6.z
mul r6.xz, r6.xxyx, cb0[17].yyzy
exp r6.x, r6.x
add r6.w, -r6.x, l(100.000000)
mad_sat r6.x, r6.z, r6.w, r6.x
add r7.xyz, -cb0[15].xyzx, cb0[16].xyzx
mad r7.xyz, r6.xxxx, r7.xyzx, cb0[15].xyzx
add r6.z, |r3.w|, cb0[18].w
log r6.z, r6.z
mul r6.z, r6.z, cb0[19].x
exp r6.z, r6.z
min r6.z, r6.z, l(1.000000)
mad r8.xy, v1.xyxx, cb0[20].xyxx, cb0[20].zwzz
movc r8.zw, r2.wwww, cb0[19].yyyz, cb0[19].zzzy
mul r8.xy, r1.wwww, r8.xyxx
mad r8.xy, cb1[0].yyyy, r8.zwzz, r8.xyxx
sample_indexable(texture2d)(float,float,float,float) r6.w, r8.xyxx, t5.xyzw, s7
mul r6.w, r6.z, r6.w
add r8.xyz, -r7.xyzx, cb0[18].xyzx
mad r8.xyz, r6.wwww, r8.xyzx, r7.xyzx
add r8.xyz, -r5.yzwy, r8.xyzx
mad r5.yzw, r6.zzzz, r8.xxyz, r5.yyzw
add r6.z, -r6.x, l(1.000000)
add r7.xyz, -r5.yzwy, r7.xyzx
mad r5.yzw, r6.zzzz, r7.xxyz, r5.yyzw
sample_indexable(texture2d)(float,float,float,float) r4.x, r4.xyxx, t6.wxyz, s8
movc r7.xy, r2.wwww, cb0[21].xyxx, cb0[21].yxyy
mad r7.zw, v1.xxxy, cb0[22].xxxy, cb0[22].zzzw
mul r7.zw, r1.wwww, r7.zzzw
mul r8.xy, r7.xyxx, cb1[1].xxxx
mad r8.xy, r8.xyxx, l(-1.200000, -0.900000, 0.000000, 0.000000), r7.zwzz
sample_indexable(texture2d)(float,float,float,float) r1.w, r8.xyxx, t7.xyzw, s9
mad r7.xy, cb1[1].xxxx, r7.xyxx, r7.zwzz
sample_indexable(texture2d)(float,float,float,float) r2.w, r7.xyxx, t7.xyzw, s9
min r2.w, r1.w, r2.w
log r2.w, r2.w
mul r2.w, r2.w, cb0[23].x
exp r2.w, r2.w
mul r2.w, r2.w, l(20.000000)
min r2.w, r2.w, l(1.000000)
mul r2.w, r4.x, r2.w
log r4.x, r4.x
mul r4.x, r4.x, cb0[24].x
exp r4.x, r4.x
min r4.x, r4.x, l(1.000000)
mul r4.x, r4.x, r5.x
mad r8.xyz, r2.wwww, cb0[23].yzwy, -r5.yzwy
mad r5.yzw, r4.xxxx, r8.xxyz, r5.yyzw
sample_indexable(texture2d)(float,float,float,float) r2.w, r4.zwzz, t8.xyzw, s10
add r4.yz, r7.xxyx, l(0.000000, -0.470000, 0.370000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.y, r4.yzyy, t7.xwyz, s9
min r1.w, r1.w, r4.y
log r1.w, r1.w
mul r1.w, r1.w, cb0[24].y
exp r1.w, r1.w
mul r1.w, r1.w, l(20.000000)
min r1.w, r1.w, l(1.000000)
mul r4.y, r2.w, l(0.500000)
mad r1.w, r1.w, r4.y, r4.y
log r2.w, r2.w
mul r2.w, r2.w, cb0[25].w
exp r2.w, r2.w
min r2.w, r2.w, l(1.000000)
mul r2.w, r2.w, r6.y
mad r4.yzw, r1.wwww, cb0[25].xxyz, -r5.yyzw
mad r4.yzw, r2.wwww, r4.yyzw, r5.yyzw
max_sat r1.w, r3.y, r3.x
mul r5.yzw, r1.wwww, cb0[16].xxyz
add r7.xy, -cb0[26].xzxx, cb0[26].ywyy
mad r1.w, r6.x, r7.x, cb0[26].x
mul r5.yzw, r1.wwww, r5.yyzw
log r1.w, r6.x
mul r1.w, r1.w, cb0[27].x
exp r1.w, r1.w
mad r1.w, r1.w, r7.y, cb0[26].z
add r6.x, -r1.w, cb0[27].y
mad r1.w, r6.w, r6.x, r1.w
mul r4.x, r5.x, r4.x
add r5.x, -r1.w, cb0[27].z
mad r1.w, r4.x, r5.x, r1.w
mul r2.w, r6.y, r2.w
add r5.x, -r1.w, cb0[27].w
mad r1.w, r2.w, r5.x, r1.w
add r5.x, -cb0[28].x, cb0[28].y
mad r5.x, r6.w, r5.x, cb0[28].x
add r6.x, -r5.x, cb0[28].z
mad r4.x, r4.x, r6.x, r5.x
add r5.x, -r4.x, cb0[28].w
mad r2.w, r2.w, r5.x, r4.x
log r3.w, |r3.w|
mul r3.w, r3.w, cb0[29].y
exp r3.w, r3.w
min r3.w, r3.w, l(1.000000)
log r3.w, r3.w
mul r3.w, r3.w, cb0[29].z
exp o0.w, r3.w
eq r3.w, cb5[0].x, l(1.000000)
if_nz r3.w
  eq r4.x, cb5[0].y, l(1.000000)
  mul r6.xyw, v3.wwww, cb5[2].xyxz
  mad r6.xyw, cb5[1].xyxz, v2.wwww, r6.xyxw
  mad r6.xyw, cb5[3].xyxz, v4.wwww, r6.xyxw
  add r6.xyw, r6.xyxw, cb5[4].xyxz
  movc r6.xyw, r4.xxxx, r6.xyxw, r0.xyxz
  add r6.xyw, r6.xyxw, -cb5[6].xyxz
  mul r7.yzw, r6.xxyw, cb5[5].xxyz
  mad r4.x, r7.y, l(0.250000), l(0.750000)
  mad r5.x, cb5[0].z, l(0.500000), l(0.750000)
  max r7.x, r4.x, r5.x
  sample_indexable(texture3d)(float,float,float,float) r7.xyzw, r7.xzwx, t11.xyzw, s1
else
  mov r7.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r4.x, r7.xyzw, cb2[46].xyzw
dp3 r7.x, v2.xyzx, r3.xyzx
dp3 r7.y, v3.xyzx, r3.xyzx
dp3 r7.z, v4.xyzx, r3.xyzx
dp3 r3.x, r7.xyzx, r7.xyzx
rsq r3.x, r3.x
mul r7.xyz, r3.xxxx, r7.xyzx
add r3.x, -r2.w, l(1.000000)
dp3 r3.y, -r1.xyzx, r7.xyzx
add r3.y, r3.y, r3.y
mad r6.xyw, r7.xyxz, -r3.yyyy, -r1.xyxz
mul r8.xyz, r4.xxxx, cb0[2].xyzx
if_nz r3.w
  eq r3.y, cb5[0].y, l(1.000000)
  mul r9.xyz, v3.wwww, cb5[2].xyzx
  mad r9.xyz, cb5[1].xyzx, v2.wwww, r9.xyzx
  mad r9.xyz, cb5[3].xyzx, v4.wwww, r9.xyzx
  add r9.xyz, r9.xyzx, cb5[4].xyzx
  movc r3.yzw, r3.yyyy, r9.xxyz, r0.xxyz
  add r3.yzw, r3.yyzw, -cb5[6].xxyz
  mul r9.yzw, r3.yyzw, cb5[5].xxyz
  mul r3.y, r9.y, l(0.250000)
  mul r3.z, cb5[0].z, l(0.500000)
  mad r3.w, cb5[0].z, l(-0.500000), l(0.250000)
  max r3.y, r3.z, r3.y
  min r9.x, r3.w, r3.y
  sample_indexable(texture3d)(float,float,float,float) r10.xyzw, r9.xzwx, t11.xyzw, s1
  add r3.yzw, r9.xxzw, l(0.000000, 0.250000, 0.000000, 0.000000)
  sample_indexable(texture3d)(float,float,float,float) r11.xyzw, r3.yzwy, t11.xyzw, s1
  add r3.yzw, r9.xxzw, l(0.000000, 0.500000, 0.000000, 0.000000)
  sample_indexable(texture3d)(float,float,float,float) r9.xyzw, r3.yzwy, t11.xyzw, s1
  mov r7.w, l(1.000000)
  dp4 r10.x, r10.xyzw, r7.xyzw
  dp4 r10.y, r11.xyzw, r7.xyzw
  dp4 r10.z, r9.xyzw, r7.xyzw
else
  mov r7.w, l(1.000000)
  dp4 r10.x, cb2[39].xyzw, r7.xyzw
  dp4 r10.y, cb2[40].xyzw, r7.xyzw
  dp4 r10.z, cb2[41].xyzw, r7.xyzw
endif
add r3.yzw, r10.xxyz, v6.xxyz
max r3.yzw, r3.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r4.x, l(0.000000), cb4[2].w
dp3 r5.x, r6.xywx, r6.xywx
rsq r5.x, r5.x
mul r9.xyz, r5.xxxx, r6.xywx
add r10.xyz, -r0.xyzx, cb4[0].xyzx
div r10.xyz, r10.xyzx, r9.xyzx
add r11.xyz, -r0.xyzx, cb4[1].xyzx
div r11.xyz, r11.xyzx, r9.xyzx
lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r9.xyzx
movc r10.xyz, r12.xyzx, r10.xyzx, r11.xyzx
min r5.x, r10.y, r10.x
min r5.x, r10.z, r5.x
add r10.xyz, r0.xyzx, -cb4[2].xyzx
mad r10.xyz, r9.xyzx, r5.xxxx, r10.xyzx
movc r10.xyz, r4.xxxx, r10.xyzx, r6.xywx
mad r4.x, r3.x, l(-0.700000), l(1.700000)
mul r4.x, r3.x, r4.x
mul r4.x, r4.x, l(6.000000)
sample_l_indexable(texturecube)(float,float,float,float) r10.xyzw, r10.xyzx, t9.xyzw, s0, r4.x
add r5.x, r10.w, l(-1.000000)
mad r5.x, cb4[3].w, r5.x, l(1.000000)
log r5.x, r5.x
mul r5.x, r5.x, cb4[3].y
exp r5.x, r5.x
mul r5.x, r5.x, cb4[3].x
mul r11.xyz, r10.xyzx, r5.xxxx
lt r7.w, cb4[1].w, l(0.999990)
if_nz r7.w
  lt r7.w, l(0.000000), cb4[6].w
  if_nz r7.w
    add r13.xyz, -r0.xyzx, cb4[4].xyzx
    div r13.xyz, r13.xyzx, r9.xyzx
    add r14.xyz, -r0.xyzx, cb4[5].xyzx
    div r14.xyz, r14.xyzx, r9.xyzx
    movc r12.xyz, r12.xyzx, r13.xyzx, r14.xyzx
    min r7.w, r12.y, r12.x
    min r7.w, r12.z, r7.w
    add r0.xyz, r0.xyzx, -cb4[6].xyzx
    mad r6.xyw, r9.xyxz, r7.wwww, r0.xyxz
  endif
  sample_l_indexable(texturecube)(float,float,float,float) r9.xyzw, r6.xywx, t10.xyzw, s0, r4.x
  add r0.x, r9.w, l(-1.000000)
  mad r0.x, cb4[7].w, r0.x, l(1.000000)
  log r0.x, r0.x
  mul r0.x, r0.x, cb4[7].y
  exp r0.x, r0.x
  mul r0.x, r0.x, cb4[7].x
  mul r0.xyz, r9.xyzx, r0.xxxx
  mad r6.xyw, r5.xxxx, r10.xyxz, -r0.xyxz
  mad r11.xyz, cb4[1].wwww, r6.xywx, r0.xyzx
endif
mul r9.xyz, r11.xyzx, cb0[29].xxxx
max r0.x, r1.w, r1.w
max r0.x, r1.w, r0.x
add r0.x, -r0.x, l(1.000000)
mul r4.xyz, r0.xxxx, r4.yzwy
mad r0.yzw, r2.xxyz, r0.wwww, cb2[0].xxyz
dp3 r2.x, r0.yzwy, r0.yzwy
max r2.x, r2.x, l(0.001000)
rsq r2.x, r2.x
mul r0.yzw, r0.yyzw, r2.xxxx
dp3 r1.x, r7.xyzx, r1.xyzx
dp3_sat r1.y, r7.xyzx, cb2[0].xyzx
dp3_sat r1.z, r7.xyzx, r0.yzwy
dp3_sat r0.y, cb2[0].xyzx, r0.yzwy
mul r0.z, r0.y, r0.y
dp2 r0.z, r0.zzzz, r3.xxxx
add r0.z, r0.z, l(-0.500000)
add r0.w, -r1.y, l(1.000000)
mul r2.x, r0.w, r0.w
mul r2.x, r2.x, r2.x
mul r0.w, r0.w, r2.x
mad r0.w, r0.z, r0.w, l(1.000000)
add r2.x, -|r1.x|, l(1.000000)
mul r2.y, r2.x, r2.x
mul r2.y, r2.y, r2.y
mul r2.x, r2.x, r2.y
mad r0.z, r0.z, r2.x, l(1.000000)
mul r0.z, r0.z, r0.w
mul r0.z, r1.y, r0.z
mul r0.w, r3.x, r3.x
max r0.w, r0.w, l(0.002000)
add r2.y, -r0.w, l(1.000000)
mad r2.z, |r1.x|, r2.y, r0.w
mad r2.y, r1.y, r2.y, r0.w
mul r1.x, |r1.x|, r2.y
mad r1.x, r1.y, r2.z, r1.x
add r1.x, r1.x, l(0.000010)
div r1.x, l(0.500000), r1.x
mul r2.y, r0.w, r0.w
mad r2.z, r1.z, r2.y, -r1.z
mad r1.z, r2.z, r1.z, l(1.000000)
mul r2.y, r2.y, l(0.318309873)
mad r1.z, r1.z, r1.z, l(1.000000012E-07)
div r1.z, r2.y, r1.z
mul r1.x, r1.x, r1.z
mul r1.x, r1.x, r1.y
mul r1.x, r1.x, l(3.14159274)
max r1.x, r1.x, l(0.000000)
mad r0.w, r0.w, r0.w, l(1.000000)
div r7.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r0.wwww
dp3 r0.w, r1.wwww, r1.wwww
ne r0.w, r0.w, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mul r0.w, r1.x, r0.w
add r0.x, -r0.x, r2.w
add_sat r0.x, r0.x, l(1.000000)
mul r1.xyz, r0.zzzz, r8.xyzx
mad r1.xyz, r3.yzwy, cb0[29].xxxx, r1.xyzx
mul r2.yzw, r8.xxyz, r0.wwww
add r9.w, -r0.y, l(1.000000)
mul r0.y, r9.w, r9.w
mul r7.w, r0.y, r0.y
mul r3.xyzw, r7.xyzw, r9.xyzw
add r0.y, -r1.w, l(1.000000)
mad r0.y, r0.y, r3.w, r1.w
mul r0.yzw, r0.yyyy, r2.yyzw
mad r0.yzw, r4.xxyz, r1.xxyz, r0.yyzw
add r0.x, -r1.w, r0.x
mad r0.x, r2.x, r0.x, r1.w
mad r0.xyz, r3.xyzx, r0.xxxx, r0.yzwy
mad r0.xyz, r6.zzzz, r5.yzwy, r0.xyzx
div r0.w, v1.z, cb1[5].y
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, cb1[5].z
max r0.w, r0.w, l(0.000000)
mad_sat r0.w, r0.w, cb3[1].z, cb3[1].w
add r0.xyz, r0.xyzx, -cb3[0].xyzx
mad o0.xyz, r0.wwww, r0.xyzx, cb3[0].xyzx
ret
// Approximately 430 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.109 on Sun Feb 22 12:27:29 2026
//
// cbuffer cb5 : register(b5)
// {
//   float4 cb5[7] : packoffset(c0);
// }
//
// cbuffer cb4 : register(b4)
// {
//   float4 cb4[8] : packoffset(c0);
// }
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[2] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[47] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[8] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[30] : packoffset(c0);
// }
//
// cbuffer cb13 : register(b13)
// {
//   float4 cb13[20] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// SamplerState s5_s_s : register(s5);
// SamplerState s6_s_s : register(s6);
// SamplerState s7_s_s : register(s7);
// SamplerState s8_s_s : register(s8);
// SamplerState s9_s_s : register(s9);
// SamplerState s10_s_s : register(s10);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
// Texture2D<float4> t5 : register(t5);
// Texture2D<float4> t6 : register(t6);
// Texture2D<float4> t7 : register(t7);
// Texture2D<float4> t8 : register(t8);
// TextureCube<float4> t9 : register(t9);
// TextureCube<float4> t10 : register(t10);
// Texture3D<float4> t11 : register(t11);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float2 v1 : TEXCOORD0,
//   float w1 : TEXCOORD6,
//   float4 v2 : TEXCOORD1,
//   float4 v3 : TEXCOORD2,
//   float4 v4 : TEXCOORD3,
//   float4 v5 : TEXCOORD4,
//   float4 v6 : TEXCOORD5,
//   float4 v7 : TEXCOORD8,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = v2.w;
//   r0.y = v3.w;
//   r0.z = v4.w;
//   r1.xyz = cb1[4].xyz + -r0.xyz;
//   r2.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.w = cb13[18].x * cb13[18].x;
//   r0.w = cb13[17].x * cb13[17].x + r0.w;
//   r0.w = cb13[19].x * cb13[19].x + r0.w;
//   r0.w = rsqrt(r0.w);
//   r1.w = r2.x * r2.y;
//   r2.x = cb13[9].x * r1.w;
//   r2.x = r2.x / r0.w;
//   r2.x = r2.x + r1.x;
//   r1.x = cb13[10].x * r1.w;
//   r1.x = r1.x / r0.w;
//   r2.y = r1.y + r1.x;
//   r1.x = cb13[11].x * r1.w;
//   r0.w = r1.x / r0.w;
//   r2.z = r1.z + r0.w;
//   r0.w = dot(r2.xyz, r2.xyz);
//   r0.w = rsqrt(r0.w);
//   r1.xyz = r2.xyz * r0.www;
//   r3.xy = v1.xy * cb0[5].xy + cb0[5].zw;
//   r1.w = 1 / cb0[6].x;
//   r3.xy = r3.xy * r1.ww;
//   r2.w = asint(cb0[4].y);
//   r2.w = cmp(r2.w == 1.000000);
//   r3.zw = r2.ww ? cb0[4].zw : cb0[4].wz;
//   r3.zw = cb1[0].yy * r3.zw + r3.xy;
//   r4.xy = r2.ww ? cb0[6].yz : cb0[6].zy;
//   r3.xy = cb1[0].yy * r4.xy + r3.xy;
//   r4.xy = v1.xy * cb0[8].xy + cb0[8].zw;
//   r4.xy = r4.xy * r1.ww;
//   r4.zw = r2.ww ? cb0[7].xy : cb0[7].yx;
//   r4.zw = cb1[0].yy * r4.zw + r4.xy;
//   r5.xy = r2.ww ? cb0[9].yz : cb0[9].zy;
//   r4.xy = cb1[0].yy * r5.xy + r4.xy;
//   r5.x = saturate(v3.z);
//   r5.y = 0.0222222228 * cb0[9].w;
//   r5.z = cb0[9].w * -0.0222222228 + 1;
//   r5.z = r5.x + -r5.z;
//   r5.z = max(0, r5.z);
//   r5.z = min(2, r5.z);
//   r5.y = 1 / r5.y;
//   r6.y = saturate(r5.z * r5.y);
//   r5.y = 0.0222222228 * cb0[10].y;
//   r5.z = cb0[10].y * -0.0222222228 + 1;
//   r5.x = r5.x + -r5.z;
//   r5.x = max(0, r5.x);
//   r5.x = min(2, r5.x);
//   r5.y = 1 / r5.y;
//   r6.x = saturate(r5.x * r5.y);
//   r5.xy = float2(1,1) + -r6.xy;
//   r5.xy = log2(r5.xy);
//   r5.xy = cb0[10].zx * r5.xy;
//   r5.xy = exp2(r5.xy);
//   r6.y = min(1, r5.x);
//   r5.x = saturate(-r6.y + r5.y);
//   r5.yzw = t0.Sample(s2_s_s, r3.zw).xyw;
//   r3.z = 1.20000005 * cb0[13].z;
//   r5.y = r5.y * r5.w;
//   r5.yz = r5.yz * float2(2,2) + float2(-1,-1);
//   r6.zw = r5.yz * r3.zz;
//   r3.w = dot(r6.zw, r6.zw);
//   r3.w = min(1, r3.w);
//   r3.w = 1 + -r3.w;
//   r3.w = sqrt(r3.w);
//   r7.xyz = t0.Sample(s2_s_s, r3.xy).xyw;
//   r7.x = r7.x * r7.z;
//   r3.xy = r7.xy * float2(2,2) + float2(-1,-1);
//   r3.xy = cb0[13].zz * r3.xy;
//   r5.w = dot(r3.xy, r3.xy);
//   r5.w = min(1, r5.w);
//   r5.w = 1 + -r5.w;
//   r5.w = sqrt(r5.w);
//   r3.xy = r5.yz * r3.zz + r3.xy;
//   r3.z = r5.w * r3.w;
//   r3.w = dot(r3.xyz, r3.xyz);
//   r3.w = rsqrt(r3.w);
//   r3.xyz = r3.xyz * r3.www;
//   r5.yzw = t1.Sample(s3_s_s, r4.zw).xyw;
//   r5.y = r5.y * r5.w;
//   r4.zw = r5.yz * float2(2,2) + float2(-1,-1);
//   r5.yz = cb0[13].ww * r4.zw;
//   r3.w = dot(r5.yz, r5.yz);
//   r3.w = min(1, r3.w);
//   r3.w = 1 + -r3.w;
//   r3.w = sqrt(r3.w);
//   r5.yzw = t1.Sample(s3_s_s, r4.xy).xyw;
//   r5.y = r5.y * r5.w;
//   r5.yz = r5.yz * float2(2,2) + float2(-1,-1);
//   r5.yz = cb0[13].ww * r5.yz;
//   r5.w = dot(r5.yz, r5.yz);
//   r5.w = min(1, r5.w);
//   r5.w = 1 + -r5.w;
//   r5.w = sqrt(r5.w);
//   r7.xy = cb0[13].ww * r4.zw + r5.yz;
//   r7.z = r5.w * r3.w;
//   r3.w = dot(r7.xyz, r7.xyz);
//   r3.w = rsqrt(r3.w);
//   r5.yzw = r7.xyz * r3.www + -r3.xyz;
//   r3.xyz = r5.xxx * r5.yzw + r3.xyz;
//   r4.zw = v1.xy * cb0[12].xy + cb0[12].zw;
//   r4.zw = r4.zw * r1.ww;
//   r5.yz = r2.ww ? cb0[11].xy : cb0[11].yx;
//   r5.yz = cb1[0].yy * r5.yz + r4.zw;
//   r6.zw = r2.ww ? cb0[13].xy : cb0[13].yx;
//   r4.zw = cb1[0].yy * r6.zw + r4.zw;
//   r5.yzw = t2.Sample(s4_s_s, r5.yz).xyw;
//   r5.y = r5.y * r5.w;
//   r5.yz = r5.yz * float2(2,2) + float2(-1,-1);
//   r6.zw = cb0[14].xx * r5.yz;
//   r3.w = dot(r6.zw, r6.zw);
//   r3.w = min(1, r3.w);
//   r3.w = 1 + -r3.w;
//   r3.w = sqrt(r3.w);
//   r7.xyz = t2.Sample(s4_s_s, r4.zw).xyw;
//   r7.x = r7.x * r7.z;
//   r6.zw = r7.xy * float2(2,2) + float2(-1,-1);
//   r6.zw = cb0[14].xx * r6.zw;
//   r5.w = dot(r6.zw, r6.zw);
//   r5.w = min(1, r5.w);
//   r5.w = 1 + -r5.w;
//   r5.w = sqrt(r5.w);
//   r7.xy = cb0[14].xx * r5.yz + r6.zw;
//   r7.z = r5.w * r3.w;
//   r3.w = dot(r7.xyz, r7.xyz);
//   r3.w = rsqrt(r3.w);
//   r5.yzw = r7.xyz * r3.www + -r3.xyz;
//   r3.xyz = r6.yyy * r5.yzw + r3.xyz;
//   r7.xyw = float3(9.99999996e-12,0,9.99999996e-12) + v5.wxw;
//   r3.w = 0.5 * r7.x;
//   r5.y = r7.x * -0.5 + v5.y;
//   r7.z = -r5.y * cb1[5].x + r3.w;
//   r5.yzw = r7.yzw / r7.xxx;
//   r5.yz = r5.yz / r5.ww;
//   r5.yz = r3.xy * cb0[14].yy + r5.yz;
//   r5.yzw = t3.Sample(s5_s_s, r5.yz).xyz;
//   r6.zw = v5.xy / r7.xx;
//   r3.w = t4.Sample(s6_s_s, r6.zw).x;
//   r3.w = cb1[7].z * r3.w + cb1[7].w;
//   r3.w = 1 / r3.w;
//   r3.w = r3.w + -r7.x;
//   r6.z = cb0[17].x + abs(r3.w);
//   r6.x = log2(r6.z);
//   r6.xz = cb0[17].yz * r6.xy;
//   r6.x = exp2(r6.x);
//   r6.w = 100 + -r6.x;
//   r6.x = saturate(r6.z * r6.w + r6.x);
//   r7.xyz = cb0[16].xyz + -cb0[15].xyz;
//   r7.xyz = r6.xxx * r7.xyz + cb0[15].xyz;
//   r6.z = cb0[18].w + abs(r3.w);
//   r6.z = log2(r6.z);
//   r6.z = cb0[19].x * r6.z;
//   r6.z = exp2(r6.z);
//   r6.z = min(1, r6.z);
//   r8.xy = v1.xy * cb0[20].xy + cb0[20].zw;
//   r8.zw = r2.ww ? cb0[19].yz : cb0[19].zy;
//   r8.xy = r8.xy * r1.ww;
//   r8.xy = cb1[0].yy * r8.zw + r8.xy;
//   r6.w = t5.Sample(s7_s_s, r8.xy).w;
//   r6.w = r6.w * r6.z;
//   r8.xyz = cb0[18].xyz + -r7.xyz;
//   r8.xyz = r6.www * r8.xyz + r7.xyz;
//   r8.xyz = r8.xyz + -r5.yzw;
//   r5.yzw = r6.zzz * r8.xyz + r5.yzw;
//   r6.z = 1 + -r6.x;
//   r7.xyz = r7.xyz + -r5.yzw;
//   r5.yzw = r6.zzz * r7.xyz + r5.yzw;
//   r4.x = t6.Sample(s8_s_s, r4.xy).w;
//   r7.xy = r2.ww ? cb0[21].xy : cb0[21].yx;
//   r7.zw = v1.xy * cb0[22].xy + cb0[22].zw;
//   r7.zw = r7.zw * r1.ww;
//   r8.xy = cb1[1].xx * r7.xy;
//   r8.xy = r8.xy * float2(-1.20000005,-0.899999976) + r7.zw;
//   r1.w = t7.Sample(s9_s_s, r8.xy).w;
//   r7.xy = cb1[1].xx * r7.xy + r7.zw;
//   r2.w = t7.Sample(s9_s_s, r7.xy).w;
//   r2.w = min(r2.w, r1.w);
//   r2.w = log2(r2.w);
//   r2.w = cb0[23].x * r2.w;
//   r2.w = exp2(r2.w);
//   r2.w = 20 * r2.w;
//   r2.w = min(1, r2.w);
//   r2.w = r2.w * r4.x;
//   r4.x = log2(r4.x);
//   r4.x = cb0[24].x * r4.x;
//   r4.x = exp2(r4.x);
//   r4.x = min(1, r4.x);
//   r4.x = r5.x * r4.x;
//   r8.xyz = r2.www * cb0[23].yzw + -r5.yzw;
//   r5.yzw = r4.xxx * r8.xyz + r5.yzw;
//   r2.w = t8.Sample(s10_s_s, r4.zw).w;
//   r4.yz = float2(-0.469999999,0.370000005) + r7.xy;
//   r4.y = t7.Sample(s9_s_s, r4.yz).w;
//   r1.w = min(r4.y, r1.w);
//   r1.w = log2(r1.w);
//   r1.w = cb0[24].y * r1.w;
//   r1.w = exp2(r1.w);
//   r1.w = 20 * r1.w;
//   r1.w = min(1, r1.w);
//   r4.y = 0.5 * r2.w;
//   r1.w = r1.w * r4.y + r4.y;
//   r2.w = log2(r2.w);
//   r2.w = cb0[25].w * r2.w;
//   r2.w = exp2(r2.w);
//   r2.w = min(1, r2.w);
//   r2.w = r6.y * r2.w;
//   r4.yzw = r1.www * cb0[25].xyz + -r5.yzw;
//   r4.yzw = r2.www * r4.yzw + r5.yzw;
//   r1.w = saturate(max(r3.x, r3.y));
//   r5.yzw = cb0[16].xyz * r1.www;
//   r7.xy = cb0[26].yw + -cb0[26].xz;
//   r1.w = r6.x * r7.x + cb0[26].x;
//   r5.yzw = r5.yzw * r1.www;
//   r1.w = log2(r6.x);
//   r1.w = cb0[27].x * r1.w;
//   r1.w = exp2(r1.w);
//   r1.w = r1.w * r7.y + cb0[26].z;
//   r6.x = cb0[27].y + -r1.w;
//   r1.w = r6.w * r6.x + r1.w;
//   r4.x = r4.x * r5.x;
//   r5.x = cb0[27].z + -r1.w;
//   r1.w = r4.x * r5.x + r1.w;
//   r2.w = r2.w * r6.y;
//   r5.x = cb0[27].w + -r1.w;
//   r1.w = r2.w * r5.x + r1.w;
//   r5.x = cb0[28].y + -cb0[28].x;
//   r5.x = r6.w * r5.x + cb0[28].x;
//   r6.x = cb0[28].z + -r5.x;
//   r4.x = r4.x * r6.x + r5.x;
//   r5.x = cb0[28].w + -r4.x;
//   r2.w = r2.w * r5.x + r4.x;
//   r3.w = log2(abs(r3.w));
//   r3.w = cb0[29].y * r3.w;
//   r3.w = exp2(r3.w);
//   r3.w = min(1, r3.w);
//   r3.w = log2(r3.w);
//   r3.w = cb0[29].z * r3.w;
//   o0.w = exp2(r3.w);
//   r3.w = cmp(cb5[0].x == 1.000000);
//   if (r3.w != 0) {
//     r4.x = cmp(cb5[0].y == 1.000000);
//     r6.xyw = cb5[2].xyz * v3.www;
//     r6.xyw = cb5[1].xyz * v2.www + r6.xyw;
//     r6.xyw = cb5[3].xyz * v4.www + r6.xyw;
//     r6.xyw = cb5[4].xyz + r6.xyw;
//     r6.xyw = r4.xxx ? r6.xyw : r0.xyz;
//     r6.xyw = -cb5[6].xyz + r6.xyw;
//     r7.yzw = cb5[5].xyz * r6.xyw;
//     r4.x = r7.y * 0.25 + 0.75;
//     r5.x = cb5[0].z * 0.5 + 0.75;
//     r7.x = max(r5.x, r4.x);
//     r7.xyzw = t11.Sample(s1_s_s, r7.xzw).xyzw;
//   } else {
//     r7.xyzw = float4(1,1,1,1);
//   }
//   r4.x = saturate(dot(r7.xyzw, cb2[46].xyzw));
//   r7.x = dot(v2.xyz, r3.xyz);
//   r7.y = dot(v3.xyz, r3.xyz);
//   r7.z = dot(v4.xyz, r3.xyz);
//   r3.x = dot(r7.xyz, r7.xyz);
//   r3.x = rsqrt(r3.x);
//   r7.xyz = r7.xyz * r3.xxx;
//   r3.x = 1 + -r2.w;
//   r3.y = dot(-r1.xyz, r7.xyz);
//   r3.y = r3.y + r3.y;
//   r6.xyw = r7.xyz * -r3.yyy + -r1.xyz;
//   r8.xyz = cb0[2].xyz * r4.xxx;
//   if (r3.w != 0) {
//     r3.y = cmp(cb5[0].y == 1.000000);
//     r9.xyz = cb5[2].xyz * v3.www;
//     r9.xyz = cb5[1].xyz * v2.www + r9.xyz;
//     r9.xyz = cb5[3].xyz * v4.www + r9.xyz;
//     r9.xyz = cb5[4].xyz + r9.xyz;
//     r3.yzw = r3.yyy ? r9.xyz : r0.xyz;
//     r3.yzw = -cb5[6].xyz + r3.yzw;
//     r9.yzw = cb5[5].xyz * r3.yzw;
//     r3.y = 0.25 * r9.y;
//     r3.z = 0.5 * cb5[0].z;
//     r3.w = cb5[0].z * -0.5 + 0.25;
//     r3.y = max(r3.y, r3.z);
//     r9.x = min(r3.y, r3.w);
//     r10.xyzw = t11.Sample(s1_s_s, r9.xzw).xyzw;
//     r3.yzw = float3(0.25,0,0) + r9.xzw;
//     r11.xyzw = t11.Sample(s1_s_s, r3.yzw).xyzw;
//     r3.yzw = float3(0.5,0,0) + r9.xzw;
//     r9.xyzw = t11.Sample(s1_s_s, r3.yzw).xyzw;
//     r7.w = 1;
//     r10.x = dot(r10.xyzw, r7.xyzw);
//     r10.y = dot(r11.xyzw, r7.xyzw);
//     r10.z = dot(r9.xyzw, r7.xyzw);
//   } else {
//     r7.w = 1;
//     r10.x = dot(cb2[39].xyzw, r7.xyzw);
//     r10.y = dot(cb2[40].xyzw, r7.xyzw);
//     r10.z = dot(cb2[41].xyzw, r7.xyzw);
//   }
//   r3.yzw = v6.xyz + r10.xyz;
//   r3.yzw = max(float3(0,0,0), r3.yzw);
//   r4.x = cmp(0 < cb4[2].w);
//   r5.x = dot(r6.xyw, r6.xyw);
//   r5.x = rsqrt(r5.x);
//   r9.xyz = r6.xyw * r5.xxx;
//   r10.xyz = cb4[0].xyz + -r0.xyz;
//   r10.xyz = r10.xyz / r9.xyz;
//   r11.xyz = cb4[1].xyz + -r0.xyz;
//   r11.xyz = r11.xyz / r9.xyz;
//   r12.xyz = cmp(float3(0,0,0) < r9.xyz);
//   r10.xyz = r12.xyz ? r10.xyz : r11.xyz;
//   r5.x = min(r10.x, r10.y);
//   r5.x = min(r5.x, r10.z);
//   r10.xyz = -cb4[2].xyz + r0.xyz;
//   r10.xyz = r9.xyz * r5.xxx + r10.xyz;
//   r10.xyz = r4.xxx ? r10.xyz : r6.xyw;
//   r4.x = r3.x * -0.699999988 + 1.70000005;
//   r4.x = r4.x * r3.x;
//   r4.x = 6 * r4.x;
//   r10.xyzw = t9.SampleLevel(s0_s_s, r10.xyz, r4.x).xyzw;
//   r5.x = -1 + r10.w;
//   r5.x = cb4[3].w * r5.x + 1;
//   r5.x = log2(r5.x);
//   r5.x = cb4[3].y * r5.x;
//   r5.x = exp2(r5.x);
//   r5.x = cb4[3].x * r5.x;
//   r11.xyz = r5.xxx * r10.xyz;
//   r7.w = cmp(cb4[1].w < 0.999989986);
//   if (r7.w != 0) {
//     r7.w = cmp(0 < cb4[6].w);
//     if (r7.w != 0) {
//       r13.xyz = cb4[4].xyz + -r0.xyz;
//       r13.xyz = r13.xyz / r9.xyz;
//       r14.xyz = cb4[5].xyz + -r0.xyz;
//       r14.xyz = r14.xyz / r9.xyz;
//       r12.xyz = r12.xyz ? r13.xyz : r14.xyz;
//       r7.w = min(r12.x, r12.y);
//       r7.w = min(r7.w, r12.z);
//       r0.xyz = -cb4[6].xyz + r0.xyz;
//       r6.xyw = r9.xyz * r7.www + r0.xyz;
//     }
//     r9.xyzw = t10.SampleLevel(s0_s_s, r6.xyw, r4.x).xyzw;
//     r0.x = -1 + r9.w;
//     r0.x = cb4[7].w * r0.x + 1;
//     r0.x = log2(r0.x);
//     r0.x = cb4[7].y * r0.x;
//     r0.x = exp2(r0.x);
//     r0.x = cb4[7].x * r0.x;
//     r0.xyz = r0.xxx * r9.xyz;
//     r6.xyw = r5.xxx * r10.xyz + -r0.xyz;
//     r11.xyz = cb4[1].www * r6.xyw + r0.xyz;
//   }
//   r9.xyz = cb0[29].xxx * r11.xyz;
//   r0.x = max(r1.w, r1.w);
//   r0.x = max(r0.x, r1.w);
//   r0.x = 1 + -r0.x;
//   r4.xyz = r4.yzw * r0.xxx;
//   r0.yzw = r2.xyz * r0.www + cb2[0].xyz;
//   r2.x = dot(r0.yzw, r0.yzw);
//   r2.x = max(0.00100000005, r2.x);
//   r2.x = rsqrt(r2.x);
//   r0.yzw = r2.xxx * r0.yzw;
//   r1.x = dot(r7.xyz, r1.xyz);
//   r1.y = saturate(dot(r7.xyz, cb2[0].xyz));
//   r1.z = saturate(dot(r7.xyz, r0.yzw));
//   r0.y = saturate(dot(cb2[0].xyz, r0.yzw));
//   r0.z = r0.y * r0.y;
//   r0.z = dot(r0.zz, r3.xx);
//   r0.z = -0.5 + r0.z;
//   r0.w = 1 + -r1.y;
//   r2.x = r0.w * r0.w;
//   r2.x = r2.x * r2.x;
//   r0.w = r2.x * r0.w;
//   r0.w = r0.z * r0.w + 1;
//   r2.x = 1 + -abs(r1.x);
//   r2.y = r2.x * r2.x;
//   r2.y = r2.y * r2.y;
//   r2.x = r2.y * r2.x;
//   r0.z = r0.z * r2.x + 1;
//   r0.z = r0.w * r0.z;
//   r0.z = r0.z * r1.y;
//   r0.w = r3.x * r3.x;
//   r0.w = max(0.00200000009, r0.w);
//   r2.y = 1 + -r0.w;
//   r2.z = abs(r1.x) * r2.y + r0.w;
//   r2.y = r1.y * r2.y + r0.w;
//   r1.x = r2.y * abs(r1.x);
//   r1.x = r1.y * r2.z + r1.x;
//   r1.x = 9.99999975e-06 + r1.x;
//   r1.x = 0.5 / r1.x;
//   r2.y = r0.w * r0.w;
//   r2.z = r1.z * r2.y + -r1.z;
//   r1.z = r2.z * r1.z + 1;
//   r2.y = 0.318309873 * r2.y;
//   r1.z = r1.z * r1.z + 1.00000001e-07;
//   r1.z = r2.y / r1.z;
//   r1.x = r1.z * r1.x;
//   r1.x = r1.y * r1.x;
//   r1.x = 3.14159274 * r1.x;
//   r1.x = max(0, r1.x);
//   r0.w = r0.w * r0.w + 1;
//   r7.xyz = float3(1,1,1) / r0.www;
//   r0.w = dot(r1.www, r1.www);
//   r0.w = cmp(r0.w != 0.000000);
//   r0.w = r0.w ? 1.000000 : 0;
//   r0.w = r0.w * r1.x;
//   r0.x = r2.w + -r0.x;
//   r0.x = saturate(1 + r0.x);
//   r1.xyz = r8.xyz * r0.zzz;
//   r1.xyz = r3.yzw * cb0[29].xxx + r1.xyz;
//   r2.yzw = r0.www * r8.xyz;
//   r9.w = 1 + -r0.y;
//   r0.y = r9.w * r9.w;
//   r7.w = r0.y * r0.y;
//   r3.xyzw = r9.xyzw * r7.xyzw;
//   r0.y = 1 + -r1.w;
//   r0.y = r0.y * r3.w + r1.w;
//   r0.yzw = r2.yzw * r0.yyy;
//   r0.yzw = r4.xyz * r1.xyz + r0.yzw;
//   r0.x = r0.x + -r1.w;
//   r0.x = r2.x * r0.x + r1.w;
//   r0.xyz = r3.xyz * r0.xxx + r0.yzw;
//   r0.xyz = r6.zzz * r5.yzw + r0.xyz;
//   r0.w = w1.x / cb1[5].y;
//   r0.w = 1 + -r0.w;
//   r0.w = cb1[5].z * r0.w;
//   r0.w = max(0, r0.w);
//   r0.w = saturate(r0.w * cb3[1].z + cb3[1].w);
//   r0.xyz = -cb3[0].xyz + r0.xyz;
//   o0.xyz = r0.www * r0.xyz + cb3[0].xyz;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
