// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.58 on Sat Apr 18 21:21:07 2026
//
//
// Buffer Definitions:
//
// cbuffer cb4
// {
//
//   float4 cb4[276];                   // Index:    0-275            Components:  1104
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// StereoParams                      texture  float4          2d  125        1
// cb4                               cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 8   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyzw
// COLOR                    1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 9   xyzw        4     NONE   float   xyzw
// TEXCOORD                 0   xyzw        5     NONE   float   xyzw
// TEXCOORD                 1   xyzw        6     NONE   float   xyzw
// TEXCOORD                 2   xyzw        7     NONE   float   xyzw
// TEXCOORD                 3   xyzw        8     NONE   float   xyzw
// TEXCOORD                 4   xyzw        9     NONE   float   xyzw
// TEXCOORD                 5   xyzw       10     NONE   float   xyzw
// TEXCOORD                 6   xyzw       11     NONE   float   xyzw
// TEXCOORD                 7   xyzw       12     NONE   float   xyzw
// P                        0   x          13  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o13.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB4[32], immediateIndexed
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_output o8.xyzw
dcl_output o9.xyzw
dcl_output o10.xyzw
dcl_output o11.xyzw
dcl_output o12.xyzw
dcl_temps 5
ld_indexable(buffer)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o13.x, r4.z
mul r0.xyzw, v0.yyyy, cb4[21].xyzw
mad r0.xyzw, cb4[20].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb4[22].xyzw, v0.zzzz, r0.xyzw
mad r0.xyzw, cb4[23].xyzw, v0.wwww, r0.xyzw
mov r2.xyzw, r0.xyzw
ld_indexable(buffer)(float,float,float,float) r1.xy, l(0, 0, 0, 0), t125.xyzw
add r1.y, r0.w, -r1.y
mad r0.x, r1.x, r1.y, r0.x
mov o1.xyzw, r0.xyzw
mad r0.xy, r0.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r0.wwww
mov o6.zw, r0.zzzw
mul o2.xyzw, v1.xyzw, cb4[28].xyzw
mov o3.xyzw, l(0,0,0,1.000000)
mul r1.xyz, v0.yyyy, cb4[25].xyzx
mad r1.xyz, cb4[24].xyzx, v0.xxxx, r1.xyzx
mad r1.xyz, cb4[26].xyzx, v0.zzzz, r1.xyzx
mad r1.xyz, cb4[27].xyzx, v0.wwww, r1.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
rsq r1.x, r1.x
ftoi r1.y, r1.x
rcp r1.x, r1.x
ieq r1.y, r1.y, l(0x7f800000)
movc r1.x, r1.y, l(0), r1.x
ftoi r1.y, r1.x
and r1.y, r1.y, l(0x7fffffff)
utof r1.y, r1.y
ftoi r1.y, r1.y
ieq r1.y, r1.y, l(0x7f800000)
movc r1.x, r1.y, l(340282346638528859811704183484516925440.000000), r1.x
mul r1.x, r1.x, cb4[29].x
exp r1.x, r1.x
rcp r1.x, r1.x
ftoi r1.y, r1.x
and r1.y, r1.y, l(0x7fffffff)
utof r1.y, r1.y
ftoi r1.y, r1.y
ieq r1.y, r1.y, l(0x7f800000)
movc o4.x, r1.y, l(340282346638528859811704183484516925440.000000), r1.x
mov o4.yzw, l(0,0,0,0)
mov o5.xy, v2.xyxx
mov o5.zw, l(0,0,0,1.000000)
mul r1.xy, r0.wwww, cb4[31].xyxx
mul o7.x, r0.z, cb4[30].x
mad o6.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), r1.xyxx
mov o7.yzw, l(0,0,0,1.000000)
mov o8.xyzw, l(0,0,0,1.000000)
mov o9.xyzw, l(0,0,0,1.000000)
mov o10.xyzw, l(0,0,0,1.000000)
mov o11.xyzw, l(0,0,0,1.000000)
mov o12.xyzw, l(0,0,0,1.000000)
add r3.x, -r4.y, r2.w
mul r3.y, r4.x, r4.w
mad r3.x, r3.x, r3.y, r2.x
ne r3.y, l(1.000000), r2.w
movc r2.x, r3.y, r3.x, r2.x
mov o0.xyzw, r2.xyzw
ret
// Approximately 51 instruction slots used
